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C/C++ Struct vs Class

Tags:

c++

class

struct

People also ask

Is it better to use struct or class?

use struct for plain-old-data structures without any class-like features; use class when you make use of features such as private or protected members, non-default constructors and operators, etc.

What is difference between struct and class?

Difference between Structs and Classes: Struct are value types whereas Classes are reference types. Structs are stored on the stack whereas Classes are stored on the heap. Value types hold their value in memory where they are declared, but a reference type holds a reference to an object in memory.

Is structure in C like class?

The struct data type in C was derived from the ALGOL 68 struct data type. Like its C counterpart, the struct data type in C# (Structure in Visual Basic . NET) is similar to a class.

Are structs like classes?

Technically speaking, structs and classes are almost equivalent, still there are many differences. The major difference like class provides the flexibility of combining data and methods (functions ) and it provides the re-usability called inheritance. Struct should typically be used for grouping data.


In C++, structs and classes are pretty much the same; the only difference is that where access modifiers (for member variables, methods, and base classes) in classes default to private, access modifiers in structs default to public.

However, in C, a struct is just an aggregate collection of (public) data, and has no other class-like features: no methods, no constructor, no base classes, etc. Although C++ inherited the keyword, it extended the semantics. (This, however, is why things default to public in structs—a struct written like a C struct behaves like one.)

While it's possible to fake some OOP in C—for instance, defining functions which all take a pointer to a struct as their first parameter, or occasionally coercing structs with the same first few fields to be "sub/superclasses"—it's always sort of bolted on, and isn't really part of the language.


Other that the differences in the default access (public/private), there is no difference.

However, some shops that code in C and C++ will use "class/struct" to indicate that which can be used in C and C++ (struct) and which are C++ only (class). In other words, in this style all structs must work with C and C++. This is kind of why there was a difference in the first place long ago, back when C++ was still known as "C with Classes."

Note that C unions work with C++, but not the other way around. For example

union WorksWithCppOnly{
    WorksWithCppOnly():a(0){}
    friend class FloatAccessor;
    int a;
private:
    float b;
};

And likewise

typedef union friend{
    int a;
    float b;
} class;

only works in C


I'm going to add to the existing answers because modern C++ is now a thing and official Core Guidelines have been created to help with questions such as these.

Here's a relevant section from the guidelines:

C.2: Use class if the class has an invariant; use struct if the data members can vary independently

An invariant is a logical condition for the members of an object that a constructor must establish for the public member functions to assume. After the invariant is established (typically by a constructor) every member function can be called for the object. An invariant can be stated informally (e.g., in a comment) or more formally using Expects.

If all data members can vary independently of each other, no invariant is possible.

If a class has any private data, a user cannot completely initialize an object without the use of a constructor. Hence, the class definer will provide a constructor and must specify its meaning. This effectively means the definer need to define an invariant.

Enforcement

Look for structs with all data private and classes with public members.

The code examples given:

struct Pair {  // the members can vary independently
    string name;
    int volume;
};

// but

class Date {
public:
    // validate that {yy, mm, dd} is a valid date and initialize
    Date(int yy, Month mm, char dd);
    // ...
private:
    int y;
    Month m;
    char d;    // day
};

Classes work well for members that are, for example, derived from each other or interrelated. They can also help with sanity checking upon instantiation. Structs work well for having "bags of data", where nothing special is really going on but the members logically make sense being grouped together.

From this, it makes sense that classes exist to support encapsulation and other related coding concepts, that structs are simply not very useful for.


It's not possible to define member functions or derive structs from each other in C.

Also, C++ is not only C + "derive structs". Templates, references, user defined namespaces and operator overloading all do not exist in C.


One more difference in C++, when you inherit a class from struct without any access specifier, it become public inheritance where as in case of class it's private inheritance.


C++ uses structs primarily for 1) backwards compatibility with C and 2) POD types. C structs do not have methods, inheritance or visibility.