I'm trying to execute a completion-block after my CAAnimation has finished. However, it seems that animation block is called before my animation completes. The animation still happens correctly though.
[CATransaction begin]; [self.view.layer addAnimation:self.dropAndBounceAnimation forKey:@"appearance"]; [CATransaction setCompletionBlock:completionBlock]; [CATransaction commit];
The dropAndBounceAnimation is a CAKeyFrameAnimation on position.y, with a fixed duration.
I'm not sure if this really is the correct fix, but by setting the completion-block before adding the animation for the layer, the completion-block is consistently called at the correct time.
[CATransaction begin]; [CATransaction setCompletionBlock:completionBlock]; [self.view.layer addAnimation:self.dropAndBounceAnimation forKey:@"appearance"]; [CATransaction commit];
You need to set the completion block before adding the animation.
[CATransaction begin]; [CATransaction setValue:[NSNumber numberWithFloat: 1.0f] forKey:kCATransactionAnimationDuration]; [CATransaction setCompletionBlock:^{ // ... whatever you want to do when the animation is complete }]; [self.googleMapsView animateToCameraPosition:[GMSCameraPosition cameraWithLatitude:LATITUDE longitude:LONGITUDE zoom:ZOOM]]; [CATransaction commit];
This must trigger the completion block after the completion of that animation on the view.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With