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capturing self strongly in this block is likely to lead to a retain cycle

The capture of self here is coming in with your implicit property access of self.timerDisp - you can't refer to self or properties on self from within a block that will be strongly retained by self.

You can get around this by creating a weak reference to self before accessing timerDisp inside your block:

__weak typeof(self) weakSelf = self;
[player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(0.1, 100)
                                     queue:nil
                                usingBlock:^(CMTime time) {
                                                current+=1;

                                                if(current==60)
                                                {
                                                    min+=(current/60);
                                                    current = 0;
                                                }

                                                 [weakSelf.timerDisp setText:[NSString stringWithFormat:@"%02d:%02d",min,current]];
                                            }];

__weak MyClass *self_ = self; // that's enough
self.loadingDidFinishHandler = ^(NSArray *receivedItems, NSError *error){
    if (!error) {
       [self_ showAlertWithError:error];
    } else {
       self_.items = [NSArray arrayWithArray:receivedItems];
       [self_.tableView reloadData];
    }
};

And one very important thing to remember: do not use instance variables directly in block, use it as a properties of weak object, sample:

self.loadingDidFinishHandler = ^(NSArray *receivedItems, NSError *error){
        if (!error) {
           [self_ showAlertWithError:error];
        } else {
           self_.items = [NSArray arrayWithArray:receivedItems];
           [_tableView reloadData]; // BAD! IT ALSO WILL BRING YOU TO RETAIN LOOP
        }
 };

and don't forget to do:

- (void)dealloc {
    self.loadingCompletionHandler = NULL;
}

another issue can appear if you will pass weak copy of not retained by anybody object:

MyViewController *vcToGo = [[MyViewCOntroller alloc] init];
__weak MyViewController *vcToGo_ = vcToGo;
self.loadingCompletion = ^{
    [vcToGo_ doSomePrecessing];
};

if vcToGo will be deallocated and then this block fired I believe you will get crash with unrecognized selector to a trash which is contains vcToGo_ variable now. Try to control it.


Better version

__strong typeof(self) strongSelf = weakSelf;

Create a strong reference to that weak version as the first line in your block. If self still exists when the block starts to execute and hasn’t fallen back to nil, this line ensures it persists throughout the block’s execution lifetime.

So the whole thing would be like this:

// Establish the weak self reference
__weak typeof(self) weakSelf = self;

[player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(0.1, 100)
                                 queue:nil
                            usingBlock:^(CMTime time) {

    // Establish the strong self reference
    __strong typeof(self) strongSelf = weakSelf;

    if (strongSelf) {
        [strongSelf.timerDisp setText:[NSString stringWithFormat:@"%02d:%02d",min,current]];
    } else {
        // self doesn't exist
    }
}];

I have read this article many times. This is an excellent article by Erica Sadun on How To Avoid Issues When Using Blocks And NSNotificationCenter


Swift update:

For example, in swift a simple method with success block would be:

func doSomeThingWithSuccessBlock(success: () -> ()) {
    success()
}

When we call this method and need to use self in the success block. We'll be using the [weak self] and guard let features.

    doSomeThingWithSuccessBlock { [weak self] () -> () in
        guard let strongSelf = self else { return }
        strongSelf.gridCollectionView.reloadData()
    }

This so-called strong-weak dance is used by popular open source project Alamofire.

For more info check out swift-style-guide


In another answer, Tim said:

you can't refer to self or properties on self from within a block that will be strongly retained by self.

This isn’t quite true. It’s OK for you to do this so long as you break the cycle at some point. For example, let’s say you have a timer that fires that has a block that retains self and you also keep a strong reference to the timer in self. This is perfectly fine if you always know that you will destroy the timer at some point and break the cycle.

In my case just now, I had this warning for code that did:

[x setY:^{ [x doSomething]; }];

Now I happen to know that clang will only produce this warning if it detects the method starts with “set” (and one other special case that I won’t mention here). For me, I know there is no danger of there being a retain loop, so I changed the method name to “useY:” Of course, that might not be appropriate in all cases and usually you will want to use a weak reference, but I thought it worth noting my solution in case it helps others.