I want to leverage machine learning to model a user's intent and potentially automate commonly performed tasks. To do this I would like to have access to a fire-hose of information about user actions and the machine state. To this end, it is my current thinking that getting access to the stream of windows messages is probably the way forward.
I would like to have as much information as is possible, filtering the information to that which is pertinent I would like to leave to the machine learning tool.
How would this be accomplished? (Preferably in C#).
Please assume that I know how to manage and use this large influx of data.
Any help would be gratefully appreciated.
GetMessage pulls the WM_LBUTTONDOWN message from the queue and fills in the MSG structure. Your program calls the TranslateMessage and DispatchMessage functions. Inside DispatchMessage, the operating system calls your window procedure. Your window procedure can either respond to the message or ignore it.
WM_QUIT is not related to any window (the hwnd got from GetMessage() is NULL, and no window procedure is called). This message indicates that the message loop should be stopped and the application should exit. When GetMessage() reads WM_QUIT , it returns 0 to indicate that.
The message loop is an obligatory section of code in every program that uses a graphical user interface under Microsoft Windows. Windows programs that have a GUI are event-driven. Windows maintains an individual message queue for each thread that has created a window. Usually only the first thread creates windows.
To pass a message to a window, the operating system calls the window procedure registered for that window. (And now you know what the window procedure is for.) An application will receive thousands of messages while it runs.
There are, to my knowledge, two ways of trapping windows messages in the Microsoft .NET Framework.: The most obvious, and I suspect the least useful, is to use the IMessageFilter interface.
You can use SetWindowsHookEx to set low level hooks to catch (specific) windows messages. Specifically these hook-ids might be interesting for monitoring: WH_CALLWNDPROC (4) Installs a hook procedure that monitors messages before the system sends them to the destination window procedure.
For each thread that creates a window, the operating system creates a queue for window messages. This queue holds messages for all the windows that are created on that thread. The queue itself is hidden from your program. You cannot manipulate the queue directly. However, you can pull a message from the queue by calling the GetMessage function.
You can use SetWindowsHookEx to set low level hooks to catch (specific) windows messages. Specifically these hook-ids might be interesting for monitoring:
WH_CALLWNDPROC
(4) Installs a hook procedure that monitors messages before the system sends them to the destination window procedure. For more information, see the CallWndProc hook procedure.
WH_CALLWNDPROCRET
(12) Installs a hook procedure that monitors messages after they have been processed by the destination window procedure. For more information, see the CallWndRetProc hook procedure.
It's been a while since I've implemented it, but as an example I've posted the base class I use to hook specific messages. (For example, I've used it in a global mousewheel trapper, that makes sure my winforms apps behave the same as internet explorer: scroll the control underneath the cursor, instead of the active control).
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using Subro.Win32;
namespace Subro
{
/// <summary>
/// Base class to relatively safely register global windows hooks
/// </summary>
public abstract class GlobalHookTrapper : FinalizerBase
{
[DllImport("user32", EntryPoint = "SetWindowsHookExA")]
static extern IntPtr SetWindowsHookEx(int idHook, Delegate lpfn, IntPtr hmod, IntPtr dwThreadId);
[DllImport("user32", EntryPoint = "UnhookWindowsHookEx")]
private static extern int UnhookWindowsHookEx(IntPtr hHook);
[DllImport("user32", EntryPoint = "CallNextHookEx")]
static extern int CallNextHook(IntPtr hHook, int ncode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll")]
static extern IntPtr GetCurrentThreadId();
IntPtr hook;
public readonly int HookId;
public readonly GlobalHookTypes HookType;
public GlobalHookTrapper(GlobalHookTypes Type):this(Type,false)
{
}
public GlobalHookTrapper(GlobalHookTypes Type, bool OnThread)
{
this.HookType = Type;
this.HookId = (int)Type;
del = ProcessMessage;
if (OnThread)
hook = SetWindowsHookEx(HookId, del, IntPtr.Zero, GetCurrentThreadId());
else
{
var hmod = IntPtr.Zero; // Marshal.GetHINSTANCE(GetType().Module);
hook = SetWindowsHookEx(HookId, del, hmod, IntPtr.Zero);
}
if (hook == IntPtr.Zero)
{
int err = Marshal.GetLastWin32Error();
if (err != 0)
OnHookFailed(err);
}
}
protected virtual void OnHookFailed(int Error)
{
throw Win32Functions.TranslateError(Error);
}
private const int HC_ACTION = 0;
[MarshalAs(UnmanagedType.FunctionPtr)]
private MessageDelegate del;
private delegate int MessageDelegate(int code, IntPtr wparam, IntPtr lparam);
private int ProcessMessage(int hookcode, IntPtr wparam, IntPtr lparam)
{
if (HC_ACTION == hookcode)
{
try
{
if (Handle(wparam, lparam)) return 1;
}
catch { }
}
return CallNextHook(hook, hookcode, wparam, lparam);
}
protected abstract bool Handle(IntPtr wparam, IntPtr lparam);
protected override sealed void OnDispose()
{
UnhookWindowsHookEx(hook);
AfterDispose();
}
protected virtual void AfterDispose()
{
}
}
public enum GlobalHookTypes
{
BeforeWindow = 4, //WH_CALLWNDPROC
AfterWindow = 12, //WH_CALLWNDPROCRET
KeyBoard = 2, //WH_KEYBOARD
KeyBoard_Global = 13, //WH_KEYBOARD_LL
Mouse = 7, //WH_MOUSE
Mouse_Global = 14, //WH_MOUSE_LL
JournalRecord = 0, //WH_JOURNALRECORD
JournalPlayback = 1, //WH_JOURNALPLAYBACK
ForeGroundIdle = 11, //WH_FOREGROUNDIDLE
SystemMessages = 6, //WH_SYSMSGFILTER
MessageQueue = 3, //WH_GETMESSAGE
ComputerBasedTraining = 5, //WH_CBT
Hardware = 8, //WH_HARDWARE
Debug = 9, //WH_DEBUG
Shell = 10, //WH_SHELL
}
public abstract class FinalizerBase : IDisposable
{
protected readonly AppDomain domain;
public FinalizerBase()
{
System.Windows.Forms.Application.ApplicationExit += new EventHandler(Application_ApplicationExit);
domain = AppDomain.CurrentDomain;
domain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit);
domain.DomainUnload += new EventHandler(domain_DomainUnload);
}
private bool disposed;
public bool IsDisposed{get{return disposed;}}
public void Dispose()
{
if (!disposed)
{
GC.SuppressFinalize(this);
if (domain != null)
{
domain.ProcessExit -= new EventHandler(CurrentDomain_ProcessExit);
domain.DomainUnload -= new EventHandler(domain_DomainUnload);
System.Windows.Forms.Application.ApplicationExit -= new EventHandler(Application_ApplicationExit);
}
disposed = true;
OnDispose();
}
}
void Application_ApplicationExit(object sender, EventArgs e)
{
Dispose();
}
void domain_DomainUnload(object sender, EventArgs e)
{
Dispose();
}
void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
Dispose();
}
protected abstract void OnDispose();
/// Destructor
~FinalizerBase()
{
Dispose();
}
}
}
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