I'm using Visual Studio to debug a Unity game. When it stops at a breakpoint, I'd like to change the next line to be executed.
I want to do this by dragging the arrow icon in the left gutter, but it doesn't work.
How do I set the next statement when debugging a Unity game?
This is (currently) not supported while executing code running in the unity engine (which uses unityvs as a bridge).
For a list of supported features please see this page : http://unityvs.com/features/
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