I have a background gradient that draws nicely when the screen is initially rendered in portrait mode. However, when the device is rotated to landscape mode, the right 40% of the screen is black (i.e. the background is not drawn on the part of the screen that wasn't previously drawn). I don't know how to get the background to redraw to fill the entire screen.
Can anyone tell me what I am doing wrong? Thanks!
Here is how it looks when initially drawn.
And here is now it looks when I rotate it:
Here is the code for my background gradient class:
#import "BackgroundGradient.h"
@interface BackgroundGradient()
@property (strong, nonatomic) UIView *view;
@end
@implementation BackgroundGradient
- (id) initWithView:(UIView *) view
{
if (!_view)
_view = view;
return self;
}
- (void) makeGradient
{
UIColor *darkOp = [UIColor colorWithRed:(193.0 / 255.0) green:(215.0 / 255.0) blue:(46.0 / 255.0) alpha: 1];
UIColor *lightOp = [UIColor colorWithRed:(222.0 / 255.0) green:(233.0 / 255.0) blue:(143.0 / 255.0) alpha: 1];
// Create the gradient
CAGradientLayer *gradient = [CAGradientLayer layer];
// Set colors
gradient.colors = [NSArray arrayWithObjects:
(id)darkOp.CGColor,
(id)lightOp.CGColor,
(id)darkOp.CGColor,
nil];
// Update the start and end points
gradient.startPoint = CGPointMake(0.5, 0.0);
gradient.endPoint = CGPointMake(0.5, 1.0);
// Set bounds
gradient.frame = self.view.bounds;
// Add the gradient to the view
[self.view.layer insertSublayer:gradient atIndex:0];
gradient.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:0.7],
[NSNumber numberWithFloat:0.9],
nil];
}
@end
And finally, here is how I instantiate the background object:
- (void)viewDidLoad
{
[super viewDidLoad];
self.background = [[BackgroundGradient alloc] initWithView:self.view];
[self.background makeGradient];
}
EDIT: I've added the following code and included updates to the start and end points (above):
- (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[self.background makeGradient];
}
I'm almost there, but now, I get this. Notice how there is still a vertical line. It looks to me like the new background is getting drawn behing the previous background such that the previous background is still there and is blocking the new background. This is particularly noticeable as the animation from portrait to landscape is occurring.
This is where you are doing it wrong: CAGradientLayer *gradient = [CAGradientLayer layer];
and [self.view.layer insertSublayer:gradient atIndex:0];
You are 'adding'a new instance of gradient layer each time the device rotates. You shouldn't do that. Instead, only set it's frame on rotation, and everything will work absolutely fine. Use only one instance. Create it in viewDidLoad
Use view debugging to help out in such cases.
I solved this issue with this: Resize the sublayer of my background image.
Swift
override func willAnimateRotationToInterfaceOrientation(toInterfaceOrientation: UIInterfaceOrientation, duration: NSTimeInterval) {
self.backgroundImageView.layer.sublayers?.first?.frame = self.view.bounds
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With