In the file file1.c
, there is a call to a function that is implemented in the file file2.c
. When I link file1.o
and file2.o
into an executable, if the function in file2
is very small, will the linker automatically detect that the function is small and inline its call?
The only situation in which a function cannot be inlined is if there is no definition for the function in the compilation unit. Even that will not prevent link-time inlining by a link-time optimizer.
Mainstream C++ compilers like Microsoft Visual C++ and GCC support an option that lets the compilers automatically inline any suitable function, even those not marked as inline functions.
Similarly, if you define a function as extern inline , or redeclare an inline function as extern , the function simply becomes a regular, external function and is not inlined. End of C only. Beginning of C++ only.
Any function, with the exception of main , can be declared or defined as inline with the inline function specifier. Static local variables are not allowed to be defined within the body of an inline function. C++ functions implemented inside of a class declaration are automatically defined inline.
In addition to the support for Link Time Code Generation (LTCG) that Jame McNellis mentioned, the GCC toolchain also supports link time optimization. Starting with version 4.5, GCC supports the -flto
switch which enables Link Time Optimization (LTO), a form of whole program optimization that lets it inline functions from separate object files (and whatever other optimizations a compiler might be able to make if it were compiling all the object files as if they were from a single C source file).
Here's a simple example:
test.c:
void print_int(int x); int main(){ print_int(1); print_int(42); print_int(-1); return 0; }
print_int.c:
#include <stdio.h> void print_int( int x) { printf( "the int is %d\n", x); }
First compile them using GCC4.5.x - examples from GCC docs use -O2
, but to get visible results in my simple test, I had to use -O3
:
C:\temp>gcc --version gcc (GCC) 4.5.2 # compile with preparation for LTO C:\temp>gcc -c -O3 -flto test.c C:\temp>gcc -c -O3 -flto print_int.c # link without LTO C:\temp>gcc -o test-nolto.exe print_int.o test.o
To get the effect of LTO you're supposed to use the optimization options even at the link stage - the linker actually invokes the compiler to compile pieces of intermediate code that the compiler put into the object file in the first steps above. If you don't pass the optimization option at this stage as well, the compiler won't perform the inlining that you'd be looking for.
# link using LTO C:\temp>gcc -o test-lto.exe -flto -O3 print_int.o test.o
Disassembly of the version without link time optimization. Note that the calls are made to the print_int()
function:
C:\temp>gdb test-nolto.exe GNU gdb (GDB) 7.2 (gdb) start Temporary breakpoint 1 at 0x401373 Starting program: C:\temp/test-nolto.exe [New Thread 3324.0xdc0] Temporary breakpoint 1, 0x00401373 in main () (gdb) disassem Dump of assembler code for function main: 0x00401370 <+0>: push %ebp 0x00401371 <+1>: mov %esp,%ebp => 0x00401373 <+3>: and $0xfffffff0,%esp 0x00401376 <+6>: sub $0x10,%esp 0x00401379 <+9>: call 0x4018ca <__main> 0x0040137e <+14>: movl $0x1,(%esp) 0x00401385 <+21>: call 0x401350 <print_int> 0x0040138a <+26>: movl $0x2a,(%esp) 0x00401391 <+33>: call 0x401350 <print_int> 0x00401396 <+38>: movl $0xffffffff,(%esp) 0x0040139d <+45>: call 0x401350 <print_int> 0x004013a2 <+50>: xor %eax,%eax 0x004013a4 <+52>: leave 0x004013a5 <+53>: ret
Disassembly of the version with link time optimization. Note that the calls to printf()
are made directly:
C:\temp>gdb test-lto.exe GNU gdb (GDB) 7.2 (gdb) start Temporary breakpoint 1 at 0x401373 Starting program: C:\temp/test-lto.exe [New Thread 1768.0x126c] Temporary breakpoint 1, 0x00401373 in main () (gdb) disassem Dump of assembler code for function main: 0x00401370 <+0>: push %ebp 0x00401371 <+1>: mov %esp,%ebp => 0x00401373 <+3>: and $0xfffffff0,%esp 0x00401376 <+6>: sub $0x10,%esp 0x00401379 <+9>: call 0x4018da <__main> 0x0040137e <+14>: movl $0x1,0x4(%esp) 0x00401386 <+22>: movl $0x403064,(%esp) 0x0040138d <+29>: call 0x401acc <printf> 0x00401392 <+34>: movl $0x2a,0x4(%esp) 0x0040139a <+42>: movl $0x403064,(%esp) 0x004013a1 <+49>: call 0x401acc <printf> 0x004013a6 <+54>: movl $0xffffffff,0x4(%esp) 0x004013ae <+62>: movl $0x403064,(%esp) 0x004013b5 <+69>: call 0x401acc <printf> 0x004013ba <+74>: xor %eax,%eax 0x004013bc <+76>: leave 0x004013bd <+77>: ret End of assembler dump.
And here's the same experiment with MSVC (first with LTCG):
C:\temp>cl -c /GL /Zi /Ox test.c Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. test.c C:\temp>cl -c /GL /Zi /Ox print_int.c Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. print_int.c C:\temp>link /LTCG test.obj print_int.obj /out:test-ltcg.exe /debug Microsoft (R) Incremental Linker Version 10.00.40219.01 Copyright (C) Microsoft Corporation. All rights reserved. Generating code Finished generating code C:\temp>"\Program Files (x86)\Debugging Tools for Windows (x86)"\cdb test-ltcg.exe Microsoft (R) Windows Debugger Version 6.12.0002.633 X86 Copyright (c) Microsoft Corporation. All rights reserved. CommandLine: test-ltcg.exe // ... 0:000> u main *** WARNING: Unable to verify checksum for test-ltcg.exe test_ltcg!main: 00cd1c20 6a01 push 1 00cd1c22 68d05dcd00 push offset test_ltcg!__decimal_point_length+0x10 (00cd5dd0) 00cd1c27 e8e3f3feff call test_ltcg!printf (00cc100f) 00cd1c2c 6a2a push 2Ah 00cd1c2e 68d05dcd00 push offset test_ltcg!__decimal_point_length+0x10 (00cd5dd0) 00cd1c33 e8d7f3feff call test_ltcg!printf (00cc100f) 00cd1c38 6aff push 0FFFFFFFFh 00cd1c3a 68d05dcd00 push offset test_ltcg!__decimal_point_length+0x10 (00cd5dd0) 00cd1c3f e8cbf3feff call test_ltcg!printf (00cc100f) 00cd1c44 83c418 add esp,18h 00cd1c47 33c0 xor eax,eax 00cd1c49 c3 ret 0:000>
Now without LTCG. Note that with MSVC you have to compile the .c file without the /GL
to prevent the linker from performing LTCG - otherwise the linker detects that /GL
was specified, and it'll force the /LTCG
option (hey, that's what you said you wanted the first time around with /GL
):
C:\temp>cl -c /Zi /Ox test.c Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. test.c C:\temp>cl -c /Zi /Ox print_int.c Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. print_int.c C:\temp>link test.obj print_int.obj /out:test-noltcg.exe /debug Microsoft (R) Incremental Linker Version 10.00.40219.01 Copyright (C) Microsoft Corporation. All rights reserved. C:\temp>"\Program Files (x86)\Debugging Tools for Windows (x86)"\cdb test-noltcg.exe Microsoft (R) Windows Debugger Version 6.12.0002.633 X86 Copyright (c) Microsoft Corporation. All rights reserved. CommandLine: test-noltcg.exe // ... 0:000> u main test_noltcg!main: 00c41020 6a01 push 1 00c41022 e8e3ffffff call test_noltcg!ILT+5(_print_int) (00c4100a) 00c41027 6a2a push 2Ah 00c41029 e8dcffffff call test_noltcg!ILT+5(_print_int) (00c4100a) 00c4102e 6aff push 0FFFFFFFFh 00c41030 e8d5ffffff call test_noltcg!ILT+5(_print_int) (00c4100a) 00c41035 83c40c add esp,0Ch 00c41038 33c0 xor eax,eax 00c4103a c3 ret 0:000>
One thing that Microsoft's linker supports in LTCG that is not supported by GCC (as far as I know) is Profile Guided Optimization (PGO). That technology allows Microsoft's linker to optimize based on a profiling data gathered from previous runs of the program. This allows the linker to do things such as gather 'hot' functions onto the same memory pages and seldom used code sequences onto other memory pages to reduce the working set of a program.
Edit (28 Aug 2011): GCC support profile guided optimization using such options as -fprofile-generate
and -fprofile-use
, but I'm completely uninformed about them.
Thanks to Konrad Rudolph for pointing this out to me.
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