I saw lots of presentations on OSGi and i think it sounds promising for enforcing better modularization. Apparently "hotdeployment" and "running different versions of x in parallel" are mayor selling points too.
I wonder whether what OSGi promises to solve is even an issue...? It reminded me of the early days of OO when similar claims were maid:
When OO was new, the big argument was reusability. It was widely claimed that when using OO, one would only have to "write once" and could then "use everywhere".
In practice I only saw this working for some pretty low level examples. I think the reason for this is that writing reusable code is hard. Not technically but from a interface design point of view. You have to anticipate how future clients will want to use your classes and take the right choices up front. This is difficult by definition and thus the potential reusability benefit often failed to deliver.
With OSGi, I have the suspicion that here again we could fall for promises, potential solutions for problems that we don't really have. Or if we have them, we don't have them in a big enough quantity and severity that would justify to buy into OSGi for help. "Hotdeployment" for example of a subset of modules is definitely a great idea, but how often does it really work? How often not because it turned out you got the modularization wrong for the particular issue? How about model entities that are shared between multiple modules? Do these modules all have to be changed at the same time? Or do you flatten your objects to primitives and use only those in inter-module communication, in order to be able to keep interface contracts?
The hardest problem when applying OSGi is, I would presume, to get the modularization "right". Similar to getting the interfaces of your classes right in OO, with OSGi, the problem stays the same, on a bigger scale this time, the package or even service level.
As you might have guessed, I'm currently trying to evaluate OSGi for use in a project. The major problem we have, is increasing complexity as the codebase grows and I would like to break the system up in smaller modules that have less and more defined interactions.
Thanks!
OSGi facilitates creating and managing modular Java components (called bundles) that can be deployed in a container. As a developer, you use the OSGi specification and tools to create one or more bundles. OSGi defines the lifecycle for these bundles. It also hosts them and supports their interactions in a container.
Modules layer The unit of deployment in OSGi is a bundle. The modules layer is where the OSGi Framework processes the modular aspects of a bundle. The metadata that enables the OSGi Framework to do this processing is provided in a bundle manifest file.
Simply said, OSGi is a dynamic module system for Java. It defines means to install, uninstall, update, start and stop modules.
OSGi pays off because it enforces modularization at runtime, something you previously did not have, often causing the design on paper and implementation to drift apart. This can be a big win during development.
It definitely helps make it easier to work in teams, if you let teams focus on a single module (possibly a set of bundles), and if you get your modularization right. One could argue that one can do the same thing with a build tool like Ant+Ivy or Maven and dependencies, the granularity of dependencies that OSGi uses is in my opinion far superior, not causing the typical "dragging in everything plus the kitchen sink" that JAR level dependencies cause.
Modular code with less dependencies tends to lead to cleaner and less code, in turn leading to less bugs that are easier to test for and solve. It also promotes designing components as simple and straightforward as possible, whilst at the same time having the option to plug in more complicated implementations, or adding aspects such as caching as separate components.
Hot deployment, even if you do not use it at runtime, is a very good test to validate if you modularized your application correctly. If you cannot start your bundles in a random order at all, you should investigate why. Also, it can make your development cycle a lot quicker if you can update an arbitrary bundle.
As long as you can manage your modules and dependencies, big projects stay manageable and can be easily evolved (saving you from the arguably bad "complete rewrite").
The downside of OSGi? It's a very low-level framework, and whilst it solves the problems it is intended for quite well, there are things that you still need to resolve yourself. Especially if you come from a Java EE environment, where you get free thread-safety and some other concepts that can be quite useful if you need them, you need to come up with solutions for these in OSGi yourself.
A common pitfall is to not use abstractions on top of OSGi to make this easier for the average developer. Never ever let them mess with ServiceListeners or ServiceTrackers manually. Carefully consider what bundles are and are not allowed to do: Are you willing to give developers access to the BundleContext or do you hide all of this from them by using some form of declarative model.
I've worked with OSGi for some years now (although in the context of an eclipse project, not in a web project). It is clear that the framework does not free you from thinking how to modularize. But it enables you to define the rules.
If you use packages and defines (In a design document? Verbal?) that certain packages may not access classes in other packages, without an enforcement of this constraint, it will be broken. If you hire new developers they don't know the rules. They WILL break the rules. With OSGi you can define the rules in code. For us this was a big win, as it has helped us to maintain the architecture of our system.
OSGi does not reduce complexity. But it definitely helps to handle it.
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