Background: I have a complicated class with many variables. I have a sound and tested copy constructor:
Applepie::Applepie( const Applepie ©) :
m_crust(copy.m_crust),
m_filling(copy.m_filling)
{
}
Some of the member variable copy constructors called in the intializer list perform allocation.
Question:
I need to create operator=
. Rather than duplicating the existing constuctor with assignment instead of initialization list, and freeing memory that's being replaced, and etc etc etc, can I simply do the following:
Applepie& Applepie::operator=( const Applepie ©)
{
if( this != ©)
{
this->~Applepie(); // release own object
new(this) Applepie(copy); // placement new copy constructor
}
return *this;
}
In other words, is destroy self followed by a placement new copy constructor semantically identical to operator= ?
This seems to have the potential to dramatically reduce repeat code and confirming that each variable is initialized properly, at the cost of potential slight loss of efficiency during assignment. Am I missing something more obscure?
Rationale: My actual class has about 30 varaibles. I am concerned about the fact that both my copy constructor and my assignment operator have to copy all thirty, and that the code might diverge, causing the two operations to do things differently.
Placement new is a variation new operator in C++. Normal new operator does two things : (1) Allocates memory (2) Constructs an object in allocated memory. Placement new allows us to separate above two things. In placement new, we can pass a preallocated memory and construct an object in the passed memory.
new keywordThe new operator is an operator which denotes a request for memory allocation on the Heap. If sufficient memory is available, new operator initializes the memory and returns the address of the newly allocated and initialized memory to the pointer variable.
With std::vector , a memory buffer of the appropriate size is allocated without any constructor calls. Then objects are constructed in place inside this buffer using "placement new".
Use of the new operator signifies a request for the memory allocation on the heap. If the sufficient memory is available, it initializes the memory and returns its address to the pointer variable. The new operator should only be used if the data object should remain in memory until delete is called.
As Herb Sutter in "Exceptional C++" states, it is not exception safe. That means, if anything is going wrong during new
or construction of the new object, the left hand operand of the assignment is in bad (undefined) state, calling for more trouble. I would strongly recommend using the copy & swap idiom.
Applepie& Applepie::operator=(Applepie copy)
{
swap(m_crust, copy.m_crust);
swap(m_filling, copy.m_filling);
return *this;
}
When your object uses the Pimpl idiom (pointer to implementation) also, the swap is done by changing only two pointers.
In addition to Rene's answer, there is also the problem of what would happen if ApplePie was a base class of the actual object: ApplePie would be replacing the object with an object of the wrong type!
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