I have a console application that is using a DLL file that uses a SetTimer()
call to create a timer and fire a function within itself. The call is below:
SetTimer((HWND)NULL, 0, timer_num, (TIMERPROC)UnSyncMsgTimer)) == 0)
It is expecting to receive timer messages, but this never happens. I assume because mine is a console application and not a standard Windows GUI application (like where the DLL file was originally used). This stops a key part of the DLL files functionality from working.
My application needs to stay a console application, and I cannot change the DLL.
Is there a work around to make this work?
You can use CreateTimerQueueTimer function
HANDLE timer_handle_;
CreateTimerQueueTimer(&timer_handle_, NULL, TimerProc, user_object_ptr, 10, 0, WT_EXECUTEDEFAULT);
//callback
void TimerProc(PVOID lpParameter, BOOLEAN TimerOrWaitFired)
{
user_object* mgr = (user_object*) lpParameter;
mgr->do();
DeleteTimerQueueTimer(NULL, timer_handle_, NULL);
timer_handle_ = NULL;
}
Timers set using the SetTimer
API require a Windows message processing function to be actively running, as that is where the time messages are sent.
If you need a timer thread then you could register a Window class and create a default window message pump (See this article for a short example), but a simpler process would probably be to just spin up a second thread to handle your timing events and send notifications.
Have a look at the following example which shows how to use WM_TIMER messages with a console app:
(Credit to the Simple Samples site)
#define STRICT 1
#include <windows.h>
#include <iostream.h>
VOID CALLBACK TimerProc(HWND hWnd, UINT nMsg, UINT nIDEvent, DWORD dwTime) {
cout << "Time: " << dwTime << '\n';
cout.flush();
}
int main(int argc, char *argv[], char *envp[]) {
int Counter=0;
MSG Msg;
UINT TimerId = SetTimer(NULL, 0, 500, &TimerProc);
cout << "TimerId: " << TimerId << '\n';
if (!TimerId)
return 16;
while (GetMessage(&Msg, NULL, 0, 0)) {
++Counter;
if (Msg.message == WM_TIMER)
cout << "Counter: " << Counter << "; timer message\n";
else
cout << "Counter: " << Counter << "; message: " << Msg.message << '\n';
DispatchMessage(&Msg);
}
KillTimer(NULL, TimerId);
return 0;
}
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