It's trivial to get the size of a struct's field in C++ if you have an instance of the struct. E.g. (uncompiled):
typedef struct Foo {     int bar;     bool baz; } Foo;  // ...  Foo s; StoreInSomething(s.bar, sizeof(s.bar)); // easy as pie   Now I can still do something like this, but with the interface I'm implementing (I get a BOOL that indicates what the state of a specific bit in a bitfield should be), I'd be creating the struct solely to get the size of the data member. Is there a way to indicate to the compiler that it should use the size of a struct's field without creating an instance of the struct? It would be the philosophical equivalent of:
SetBit(bool val) {     StoreInSomething(         BITFIELD_POSITION_CONSTANT, // position of bit being set         val,                        // true = 1, false = 0         sizeof(Foo::bar));          // This is, of course, illegal.  (The method I've been told I must use req's the size of the target field.) }   Creating the struct on the stack should be fast and cheap, but I suspect I'll get dinged for it in a code review, so I'm looking for a better way that doesn't introduce an add'l maintenance burden (such as #defines for sizes).
If you want to manually count it, the size of a struct is just the size of each of its data members after accounting for alignment. There's no magic overhead bytes for a struct.
if sizeof(double) is 8 byte then sizeof(struct node) should be 16 byte(as per first program).
You can use an expression such as:
sizeof Foo().bar   As the argument of sizeof isn't evaluated, only its type, no temporary is actually created.
If Foo wasn't default constructible (unlike your example), you'd have to use a different expression such as one involving a pointer. (Thanks to Mike Seymour)
sizeof ((Foo*)0)->bar 
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