Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Can I create point cloud from depth and rgb image?

I am new to 3js, I have 2 images ie RGB image and Depth image. Can I create a point cloud combining these two using 3js? if yes then how?

like image 994
Renjith Raju Avatar asked Oct 31 '18 11:10

Renjith Raju


People also ask

How do you make a cloud of points?

To generate a point cloud with photogrammetry, you would cameras to capture the space from all angles, and then process those images with specialized software to reconstruct the space in 3D. If you plan to use drones to capture a point cloud of a building, chances are that you will use photogrammetry.


1 Answers

To solve this problem I went the three.js examples and searched for "point". I checked each matching sample for one that had different colors for each particle. Then I clicked the "view source" button to checkout the code. I ended up starting with this example and looked at the source. It made it pretty clear how to make a set of points of different colors.

So after that I just needed to load the 2 images, RGB and Depth, make a grid of points, for each point set the Z position to the depth and the color to the color of the image.

I used my phone to take these RGB and Depth images using this app

ImgurImgur

To get the data I draw the image into a canvas and then call getImageData. That gives me the data in values from 0 to 255 for each channel, red, green, blue, alpha.

I then wrote a function to get a single pixel out and return the colors in the 0 to 1 range. Just to be safe it checks the boundaries.

// return the pixel at UV coordinates (0 to 1) in 0 to 1 values
function getPixel(imageData, u, v) {
  const x = u * (imageData.width  - 1) | 0;
  const y = v * (imageData.height - 1) | 0;
  if (x < 0 || x >= imageData.width || y < 0 || y >= imageData.height) {
    return [0, 0, 0, 0];
  } else {
    const offset = (y * imageData.width + x) * 4;
    return Array.from(imageData.data.slice(offset, offset + 4)).map(v => v / 255);
  }
}

result

'use strict';

/* global THREE */

function loadImage(url) {
  return new Promise((resolve, reject) => {
    const img = new Image();
    img.crossOrigin = "anonymous";
    img.onload = (e) => { resolve(img); };
    img.onerror = reject;
    img.src = url;
  });
}

function getImageData(img) {  
  const ctx = document.createElement("canvas").getContext("2d");
  ctx.canvas.width = img.width;
  ctx.canvas.height = img.height;
  ctx.drawImage(img, 0, 0);
  return ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
}

// return the pixel at UV coordinates (0 to 1) in 0 to 1 values
function getPixel(imageData, u, v) {
  const x = u * (imageData.width  - 1) | 0;
  const y = v * (imageData.height - 1) | 0;
  if (x < 0 || x >= imageData.width || y < 0 || y >= imageData.height) {
    return [0, 0, 0, 0];
  } else {
    const offset = (y * imageData.width + x) * 4;
    return Array.from(imageData.data.slice(offset, offset + 4)).map(v => v / 255);
  }
}

async function main() {
  const images = await Promise.all([
    loadImage("https://i.imgur.com/UKBsvV0.jpg"),  // RGB
    loadImage("https://i.imgur.com/arPMCZl.jpg"),  // Depth
  ]);
  const data = images.map(getImageData);
  
  const canvas = document.querySelector('canvas');
  const renderer = new THREE.WebGLRenderer({canvas: canvas});

  const fov = 75;
  const aspect = 2;  // the canvas default
  const near = 1;
  const far = 4000;
  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  camera.position.z = 2000;

  const controls = new THREE.OrbitControls(camera, canvas);
  controls.target.set(0, 0, 0);
  controls.update();

  const scene = new THREE.Scene();

  const rgbData = data[0];
  const depthData = data[1];
  
  const skip = 20;
  const across = Math.ceil(rgbData.width / skip);
  const down = Math.ceil(rgbData.height / skip);
  
  const positions = [];
  const colors = [];
  const color = new THREE.Color();
  const spread = 1000;
  const depthSpread = 1000;
  const imageAspect = rgbData.width / rgbData.height;
  
  for (let y = 0; y < down; ++y) {
    const v = y / (down - 1);
    for (let x = 0; x < across; ++x) {
      const u = x / (across - 1);
      const rgb = getPixel(rgbData, u, v);
      const depth = 1 - getPixel(depthData, u, v)[0];
      
      positions.push( 
         (u *  2 - 1) * spread * imageAspect, 
         (v * -2 + 1) * spread, 
         depth * depthSpread,
      );
      colors.push( ...rgb.slice(0,3) );
    }
  }
  
  const geometry = new THREE.BufferGeometry();
  geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  geometry.computeBoundingSphere();
  const material = new THREE.PointsMaterial( { size: 15, vertexColors: THREE.VertexColors } );
	const points = new THREE.Points( geometry, material );
  scene.add( points );

  function resizeRendererToDisplaySize(renderer) {
    const canvas = renderer.domElement;
    const width = canvas.clientWidth;
    const height = canvas.clientHeight;
    const needResize = canvas.width !== width || canvas.height !== height;
    if (needResize) {
      renderer.setSize(width, height, false);
    }
    return needResize;
  }

  function render(time) {
    time *= 0.001;

    if (resizeRendererToDisplaySize(renderer)) {
      const canvas = renderer.domElement;
      camera.aspect = canvas.clientWidth / canvas.clientHeight;
      camera.updateProjectionMatrix();
    }

    renderer.render(scene, camera);

    requestAnimationFrame(render);
  }

  requestAnimationFrame(render);
}

main();
body {
  margin: 0;
}
canvas {
  width: 100vw;
  height: 100vh;
  display: block;
}
<canvas></canvas>
<script src="https://threejsfundamentals.org/threejs/resources/threejs/r94/three.min.js"></script>
<script src="https://threejsfundamentals.org/threejs/resources/threejs/r94/js/controls/OrbitControls.js"></script>
like image 128
gman Avatar answered Oct 11 '22 22:10

gman