Some background: I'm loading a three.js project (written by a colleague) in an iFrame on a responsive page.
The goal: Be able to grab a screenshot of the three.js at a specific resolution (regardless of the viewport size)
I'm currently successful in grabbing a screenshot of the three.js project following advice found here: Three.js Screenshot
The problem: The png produced is always the same size as the iFrame.
Is it possible to duplicate the renderer in some sort of offscreen renderer that I can resize and take a snapshot of without impacting the end user? Or any advice on a different solution?
One suggestion, do something like this?
renderer.setSize( widthOfScreenshot, heightOfScreenshot );
renderer.render( scene, camera );
var screenshot = renderer.domElement.toDataURL();
renderer.setSize( originalWidth, originalHeight );
renderer.render( scene, camera );
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