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Can I apply a Neumorphism effect to a QWidget?

While Qt provides the QGraphicsDropShadowEffect, there's no "Neumorphism" effect available:

Comparison between drop shadow and neumorphism

In css there is the box-shadow property (that's how it's done in the image above), which can have multiple colors, but Qt lacks support for that property, and it's not possible to apply more than one graphics effect at once.

Can this be done?

like image 929
musicamante Avatar asked Mar 10 '20 22:03

musicamante


1 Answers

The solution is to create a custom subclass of QGraphicsEffect and using gradients.

At first I thought about following the same concept used for CSS, subclassing QGraphicsDropShadowEffect and using another one internally to draw the "other" shadow, but I didn't like the result: in certain situations (usually when radius and contrast are too big) it just doesn't work:

wrong result

If you look closely, you'll find out that the result is too similar to the drop shadow, like the object is floating, while it should be "extruding".

The only effective solution I found was to manually draw everything, using linear gradients for borders and composite gradients for the corners. While the first is pretty logical, the second required a bit of ingenuity by using composite modes of QPainter: Qt only has radials and conical gradients, but there is no "mix" between them.

The trick then was to create a radial gradient for the "light" color with the full color at the center and the same color at the border with 0 alpha, then superimpose a conical gradient for the "dark" color (with the "dark" color on start and the "light" at 90°), which will be painted using the alpha component of the first gradient.

steps to create the composite gradient

Then it's just a matter of creating functions to update each one of the properties: distance (the extent of the effect), color (used for the gradients, defaults to the application's QPalette.Window color role), origin (the corner used as the "source" for the light) and an optional clipRadius for rounded borders.

Some important notes:

  • since it's a QGraphicsEffect, it can only be applied to a "parent" widget: children cannot have another effect applied on them, which means that if you have a container like QGroupBox or QTabWidget, you have to choose if you want to apply it to the parent or to each of the children;
  • due to its "simple" nature, it only supports rectangular shapes: if a widget has a mask, the effect shape will still be based on a rectangle;
  • layout margins and spacings should be taken into account, as multiple effects could overlap if the widgets that use them are too narrow; I'd suggest using a QProxyStyle and set a minimum default for both PM_Layout[*]Margin and PM_Layout[*]Spacing, and return a value according to the length property;
  • the clipRadius property allows rounded border clipping, but it's not perfect, since QPainter's clipping doesn't support antialiasing; I'll see if I can address this issue in the future;
  • when applied to QGraphicsScene items, similarly to QGraphicsDropShadowEffect, the effect is in device coordinates, so transformations (rotation, scale, shearing) won't be applied; I'll update this answer whenever I'll be able to solve this issue too;

final neumorphism effect result

And here is a comparison between the Qt QGraphicsDropShadowEffect, the css emulation, and my NeumorphismEffect (the last two have rounded borders: the css version uses the border-radius property while mine is set with clipRadius):

a cool comparison

class NeumorphismEffect(QtWidgets.QGraphicsEffect):
    originChanged = QtCore.pyqtSignal(QtCore.Qt.Corner)
    distanceChanged = QtCore.pyqtSignal(float)
    colorChanged = QtCore.pyqtSignal(QtGui.QColor)
    clipRadiusChanged = QtCore.pyqtSignal(int)

    _cornerShift = (QtCore.Qt.TopLeftCorner, QtCore.Qt.TopRightCorner, 
        QtCore.Qt.BottomRightCorner, QtCore.Qt.BottomLeftCorner)

    def __init__(self, distance=4, color=None, origin=QtCore.Qt.TopLeftCorner, clipRadius=0):
        super().__init__()

        self._leftGradient = QtGui.QLinearGradient(1, 0, 0, 0)
        self._leftGradient.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)
        self._topGradient = QtGui.QLinearGradient(0, 1, 0, 0)
        self._topGradient.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)

        self._rightGradient = QtGui.QLinearGradient(0, 0, 1, 0)
        self._rightGradient.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)
        self._bottomGradient = QtGui.QLinearGradient(0, 0, 0, 1)
        self._bottomGradient.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)

        self._radial = QtGui.QRadialGradient(.5, .5, .5)
        self._radial.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)
        self._conical = QtGui.QConicalGradient(.5, .5, 0)
        self._conical.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)

        self._origin = origin
        distance = max(0, distance)
        self._clipRadius = min(distance, max(0, clipRadius))
        self._setColor(color or QtWidgets.QApplication.palette().color(QtGui.QPalette.Window))
        self._setDistance(distance)

    def color(self):
        return self._color

    @QtCore.pyqtSlot(QtGui.QColor)
    @QtCore.pyqtSlot(QtCore.Qt.GlobalColor)
    def setColor(self, color):
        if isinstance(color, QtCore.Qt.GlobalColor):
            color = QtGui.QColor(color)
        if color == self._color:
            return
        self._setColor(color)
        self._setDistance(self._distance)
        self.update()
        self.colorChanged.emit(self._color)

    def _setColor(self, color):
        self._color = color
        self._baseStart = color.lighter(125)
        self._baseStop = QtGui.QColor(self._baseStart)
        self._baseStop.setAlpha(0)
        self._shadowStart = self._baseStart.darker(125)
        self._shadowStop = QtGui.QColor(self._shadowStart)
        self._shadowStop.setAlpha(0)

        self.lightSideStops = [(0, self._baseStart), (1, self._baseStop)]
        self.shadowSideStops = [(0, self._shadowStart), (1, self._shadowStop)]
        self.cornerStops = [(0, self._shadowStart), (.25, self._shadowStop), 
            (.75, self._shadowStop), (1, self._shadowStart)]

        self._setOrigin(self._origin)

    def distance(self):
        return self._distance

    def setDistance(self, distance):
        if distance == self._distance:
            return
        oldRadius = self._clipRadius
        self._setDistance(distance)
        self.updateBoundingRect()
        self.distanceChanged.emit(self._distance)
        if oldRadius != self._clipRadius:
            self.clipRadiusChanged.emit(self._clipRadius)

    def _getCornerPixmap(self, rect, grad1, grad2=None):
        pm = QtGui.QPixmap(self._distance + self._clipRadius, self._distance + self._clipRadius)
        pm.fill(QtCore.Qt.transparent)
        qp = QtGui.QPainter(pm)
        if self._clipRadius > 1:
            path = QtGui.QPainterPath()
            path.addRect(rect)
            size = self._clipRadius * 2 - 1
            mask = QtCore.QRectF(0, 0, size, size)
            mask.moveCenter(rect.center())
            path.addEllipse(mask)
            qp.setClipPath(path)
        qp.fillRect(rect, grad1)
        if grad2:
            qp.setCompositionMode(qp.CompositionMode_SourceAtop)
            qp.fillRect(rect, grad2)
        qp.end()
        return pm

    def _setDistance(self, distance):
        distance = max(1, distance)
        self._distance = distance
        if self._clipRadius > distance:
            self._clipRadius = distance
        distance += self._clipRadius
        r = QtCore.QRectF(0, 0, distance * 2, distance * 2)

        lightSideStops = self.lightSideStops[:]
        shadowSideStops = self.shadowSideStops[:]
        if self._clipRadius:
            gradStart = self._clipRadius / (self._distance + self._clipRadius)
            lightSideStops[0] = (gradStart, lightSideStops[0][1])
            shadowSideStops[0] = (gradStart, shadowSideStops[0][1])

        # create the 4 corners as if the light source was top-left
        self._radial.setStops(lightSideStops)
        topLeft = self._getCornerPixmap(r, self._radial)

        self._conical.setAngle(359.9)
        self._conical.setStops(self.cornerStops)
        topRight = self._getCornerPixmap(r.translated(-distance, 0), self._radial, self._conical)

        self._conical.setAngle(270)
        self._conical.setStops(self.cornerStops)
        bottomLeft = self._getCornerPixmap(r.translated(0, -distance), self._radial, self._conical)

        self._radial.setStops(shadowSideStops)
        bottomRight = self._getCornerPixmap(r.translated(-distance, -distance), self._radial)

        # rotate the images according to the actual light source
        images = topLeft, topRight, bottomRight, bottomLeft
        shift = self._cornerShift.index(self._origin)
        if shift:
            transform = QtGui.QTransform().rotate(shift * 90)
            for img in images:
                img.swap(img.transformed(transform, QtCore.Qt.SmoothTransformation))

        # and reorder them if required
        self.topLeft, self.topRight, self.bottomRight, self.bottomLeft = images[-shift:] + images[:-shift]

    def origin(self):
        return self._origin

    @QtCore.pyqtSlot(QtCore.Qt.Corner)
    def setOrigin(self, origin):
        origin = QtCore.Qt.Corner(origin)
        if origin == self._origin:
            return
        self._setOrigin(origin)
        self._setDistance(self._distance)
        self.update()
        self.originChanged.emit(self._origin)

    def _setOrigin(self, origin):
        self._origin = origin

        gradients = self._leftGradient, self._topGradient, self._rightGradient, self._bottomGradient
        stops = self.lightSideStops, self.lightSideStops, self.shadowSideStops, self.shadowSideStops

        # assign color stops to gradients based on the light source position
        shift = self._cornerShift.index(self._origin)
        for grad, stops in zip(gradients, stops[-shift:] + stops[:-shift]):
            grad.setStops(stops)

    def clipRadius(self):
        return self._clipRadius

    @QtCore.pyqtSlot(int)
    @QtCore.pyqtSlot(float)
    def setClipRadius(self, radius):
        if radius == self._clipRadius:
            return
        oldRadius = self._clipRadius
        self._setClipRadius(radius)
        self.update()
        if oldRadius != self._clipRadius:
            self.clipRadiusChanged.emit(self._clipRadius)

    def _setClipRadius(self, radius):
        radius = min(self._distance, max(0, int(radius)))
        self._clipRadius = radius
        self._setDistance(self._distance)

    def boundingRectFor(self, rect):
        d = self._distance + 1
        return rect.adjusted(-d, -d, d, d)

    def draw(self, qp):
        restoreTransform = qp.worldTransform()

        qp.setPen(QtCore.Qt.NoPen)
        x, y, width, height = self.sourceBoundingRect(QtCore.Qt.DeviceCoordinates).getRect()
        right = x + width
        bottom = y + height
        clip = self._clipRadius
        doubleClip = clip * 2

        qp.setWorldTransform(QtGui.QTransform())
        leftRect = QtCore.QRectF(x - self._distance, y + clip, self._distance, height - doubleClip)
        qp.setBrush(self._leftGradient)
        qp.drawRect(leftRect)

        topRect = QtCore.QRectF(x + clip, y - self._distance, width - doubleClip, self._distance)
        qp.setBrush(self._topGradient)
        qp.drawRect(topRect)

        rightRect = QtCore.QRectF(right, y + clip, self._distance, height - doubleClip)
        qp.setBrush(self._rightGradient)
        qp.drawRect(rightRect)

        bottomRect = QtCore.QRectF(x + clip, bottom, width - doubleClip, self._distance)
        qp.setBrush(self._bottomGradient)
        qp.drawRect(bottomRect)

        qp.drawPixmap(x - self._distance, y - self._distance, self.topLeft)
        qp.drawPixmap(right - clip, y - self._distance, self.topRight)
        qp.drawPixmap(right - clip, bottom - clip, self.bottomRight)
        qp.drawPixmap(x - self._distance, bottom - clip, self.bottomLeft)

        qp.setWorldTransform(restoreTransform)
        if self._clipRadius:
            path = QtGui.QPainterPath()
            source, offset = self.sourcePixmap(QtCore.Qt.DeviceCoordinates)

            sourceBoundingRect = self.sourceBoundingRect(QtCore.Qt.DeviceCoordinates)
            qp.save()
            qp.setTransform(QtGui.QTransform())
            path.addRoundedRect(sourceBoundingRect, self._clipRadius, self._clipRadius)
            qp.setClipPath(path)
            qp.drawPixmap(source.rect().translated(offset), source)
            qp.restore()
        else:
            self.drawSource(qp)
like image 110
musicamante Avatar answered Oct 25 '22 12:10

musicamante