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Calling virtual functions inside constructors

People also ask

Can we call virtual function in constructor?

You can call a virtual function in a constructor, but be careful. It may not do what you expect. In a constructor, the virtual call mechanism is disabled because overriding from derived classes hasn't yet happened. Objects are constructed from the base up, “base before derived”.

Can you use virtual functions in constructors and destructors?

A C++ constructor calls a virtual function. As a general rule, you should never call virtual functions in constructors or destructors.

Can we call virtual function in constructor in C#?

The C# strategy of calling the version of VFunc() matching the actual runtime type is the only possibility of getting anything except a runtime exception when an abstract function is called in a constructor.


Calling virtual functions from a constructor or destructor is dangerous and should be avoided whenever possible. All C++ implementations should call the version of the function defined at the level of the hierarchy in the current constructor and no further.

The C++ FAQ Lite covers this in section 23.7 in pretty good detail. I suggest reading that (and the rest of the FAQ) for a followup.

Excerpt:

[...] In a constructor, the virtual call mechanism is disabled because overriding from derived classes hasn’t yet happened. Objects are constructed from the base up, “base before derived”.

[...]

Destruction is done “derived class before base class”, so virtual functions behave as in constructors: Only the local definitions are used – and no calls are made to overriding functions to avoid touching the (now destroyed) derived class part of the object.

EDIT Corrected Most to All (thanks litb)


Calling a polymorphic function from a constructor is a recipe for disaster in most OO languages. Different languages will perform differently when this situation is encountered.

The basic problem is that in all languages the Base type(s) must be constructed previous to the Derived type. Now, the problem is what does it mean to call a polymorphic method from the constructor. What do you expect it to behave like? There are two approaches: call the method at the Base level (C++ style) or call the polymorphic method on an unconstructed object at the bottom of the hierarchy (Java way).

In C++ the Base class will build its version of the virtual method table prior to entering its own construction. At this point a call to the virtual method will end up calling the Base version of the method or producing a pure virtual method called in case it has no implementation at that level of the hierarchy. After the Base has been fully constructed, the compiler will start building the Derived class, and it will override the method pointers to point to the implementations in the next level of the hierarchy.

class Base {
public:
   Base() { f(); }
   virtual void f() { std::cout << "Base" << std::endl; } 
};
class Derived : public Base
{
public:
   Derived() : Base() {}
   virtual void f() { std::cout << "Derived" << std::endl; }
};
int main() {
   Derived d;
}
// outputs: "Base" as the vtable still points to Base::f() when Base::Base() is run

In Java, the compiler will build the virtual table equivalent at the very first step of construction, prior to entering the Base constructor or Derived constructor. The implications are different (and to my likings more dangerous). If the base class constructor calls a method that is overriden in the derived class the call will actually be handled at the derived level calling a method on an unconstructed object, yielding unexpected results. All attributes of the derived class that are initialized inside the constructor block are yet uninitialized, including 'final' attributes. Elements that have a default value defined at the class level will have that value.

public class Base {
   public Base() { polymorphic(); }
   public void polymorphic() { 
      System.out.println( "Base" );
   }
}
public class Derived extends Base
{
   final int x;
   public Derived( int value ) {
      x = value;
      polymorphic();
   }
   public void polymorphic() {
      System.out.println( "Derived: " + x ); 
   }
   public static void main( String args[] ) {
      Derived d = new Derived( 5 );
   }
}
// outputs: Derived 0
//          Derived 5
// ... so much for final attributes never changing :P

As you see, calling a polymorphic (virtual in C++ terminology) methods is a common source of errors. In C++, at least you have the guarantee that it will never call a method on a yet unconstructed object...


The reason is that C++ objects are constructed like onions, from the inside out. Base classes are constructed before derived classes. So, before a B can be made, an A must be made. When A's constructor is called, it's not a B yet, so the virtual function table still has the entry for A's copy of fn().


The C++ FAQ Lite Covers this pretty well:

Essentially, during the call to the base classes constructor, the object is not yet of the derived type and thus the base type's implementation of the virtual function is called and not the derived type's.


One solution to your problem is using factory methods to create your object.

  • Define a common base class for your class hierarchy containing a virtual method afterConstruction():
class Object
{
public:
  virtual void afterConstruction() {}
  // ...
};
  • Define a factory method:
template< class C >
C* factoryNew()
{
  C* pObject = new C();
  pObject->afterConstruction();

  return pObject;
}
  • Use it like this:
class MyClass : public Object 
{
public:
  virtual void afterConstruction()
  {
    // do something.
  }
  // ...
};

MyClass* pMyObject = factoryNew();


Other answers have already explained why virtual function calls don't work as expected when called from a constructor. I'd like to instead propose another possible work around for getting polymorphic-like behavior from a base type's constructor.

By adding a template constructor to the base type such that the template argument is always deduced to be the derived type it's possible to be aware of the derived type's concrete type. From there, you can call static member functions for that derived type.

This solution does not allow non-static member functions to be called. While execution is in the base type's constructor, the derived type's constructor hasn't even had time to go through it's member initialization list. The derived type portion of the instance being created hasn't begun being initialized it. And since non-static member functions almost certainly interact with data members it would be unusual to want to call the derived type's non-static member functions from the base type's constructor.

Here is a sample implementation :

#include <iostream>
#include <string>

struct Base {
protected:
    template<class T>
    explicit Base(const T*) : class_name(T::Name())
    {
        std::cout << class_name << " created\n";
    }

public:
    Base() : class_name(Name())
    {
        std::cout << class_name << " created\n";
    }


    virtual ~Base() {
        std::cout << class_name << " destroyed\n";
    }

    static std::string Name() {
        return "Base";
    }

private:
    std::string class_name;
};


struct Derived : public Base
{   
    Derived() : Base(this) {} // `this` is used to allow Base::Base<T> to deduce T

    static std::string Name() {
        return "Derived";
    }
};

int main(int argc, const char *argv[]) {

    Derived{};  // Create and destroy a Derived
    Base{};     // Create and destroy a Base

    return 0;
}

This example should print

Derived created
Derived destroyed
Base created
Base destroyed

When a Derived is constructed, the Base constructor's behavior depends on the actual dynamic type of the object being constructed.