I have a problem calling a .NET dll (mclNET.dll) using my COM wrapper. This is a third part dll which I do not have source code of. Basically I want to use this mclNET.dll in my pure native C++ application, so I am developing a C# wrapper. MCLWrapper.dll, that makes the methods in mclNET.dll visible. Here is what I did:
In MCLWrapper.dll, I added the mclNET.dll as reference, then define the interface to make the mclNET.dll methods visible. here is some of my code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using mclNET;
namespace MCLWrapper
{
public interface MCLControl
{
void MCLConnect(string SerialNumber);
void MCLSet_Switch(string SwitchName, int Val);
void MCLDisconnect();
};
public class MCLControlClass:MCLControl
{
private USB_RF_SwitchBox _sb = new USB_RF_SwitchBox();
public void MCLConnect(string SerialNumber)
{
_sb.Connect(ref SerialNumber);
}
public void MCLSet_Switch(string SwitchName, int Val)
{
_sb.Set_Switch(ref SwitchName, ref Val);
}
public void MCLDisconnect()
{
_sb.Disconnect();
}
}
}
And this is the AssemblyInfor.cs for MCLWrapper.dll:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MCLWrapper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MCLWrapper")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
//[assembly: AssemblyKeyFile("..\\MCLWrapper.SNK")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(true)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("14fa8796-ee52-4e39-8481-f893ad92bb68")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Then after I built this Wrapper.dll, I registered the it using regasm command, to generate a .tlb file
Then in my native C++ application, I imported the tlb file, and tried to use the Wrapper.dll which referred the NET.dll. Here is some code in native C++ application:
#include "stdafx.h"
#include "math.h"
#include "DetectorSwitch.h"
#include "DetectorSwitchSetupXML.h"
#include "OleAuto.h"
#import "C:/MyPath/MCLWrapper.tlb" raw_interfaces_only
wchar_t message[256];
using namespace MCLWrapper;
long DetectorSwitch::FindDevices(long &deviceCount)
{
long ret = TRUE;
deviceCount=0;
HRESULT hCoInitialize = CoInitialize(NULL);
MCLControlPtr MySwitch(__uuidof(MCLControlClass));
HRESULT hConnet = MySwitch->MCLConnect(_SN); // connect to sc
short output = 1;
MySwitch->MCLSet_Switch(&_A,&output);
}
Now the problem is, it does not recognize MySwitch->MCLSet_Switch(&_A,&output)
function, which means, the mclNET.dll is not fully exposed to my native C++ code yet.
I am wondering what is the problem here? How I can by any chance correct it? How exactly can I call a .NET dll in my native C++ application? Many thanks up front.
#import <mscorlib.tlb> raw_interfaces_only
#import C:/MyPath/MCLWrapper.tlb" no_namespace named_guids
Try is above mentioned import statements - works for me and call your .net code without any namespaces from your native C++.
I solved the problem finally. I think I basically did two things:
Download there latest NET.dll;
I created a new project "MCLWrapper" which generates a new MCLWrapper.dll and clean pasted the code from my old project.
Maybe there is something I messed up in my old project that I did not realize. Maybe it was the new NET.dll did the magic. I have no idea. I basically repeated what I have done, but this time pretty cleanly.
Somehow I got it work. So basically, my original thread is pretty much how to call a .NET dll from native C++ code. Hope my experience will be helpful for you.
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