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Calling Haskell from C#

Tags:

c#

haskell

ffi

I just spent the last week or so figuring out how to execute C++ code from C# as part of my day job. It took us forever to figure it out, but the final solution is fairly simple.

Now I'm curious... How hard would it be to call Haskell from C#? (Note carefully: That's call Haskell from C#, not the other way around. So the main executable is C#.)

If it's really hard, I won't bother. But if it's reasonably easy, I might have to have a play with it...

Basically, we wrote some C++ code. On Windows it gets compiled into a DLL, on Linux it gets compiled into a shared object (*.so). Then on the C# side you do a DllImport and write some manual memory management code if you're trying to pass anything nontrivial across. (E.g., arrays, strings, etc.)

I know GHC is supposed to support building shared libraries on both platforms, but I'm not sure of the technical details. What's the syntax for exporting stuff, and does the caller have to do anything special to initialise the DLL first?

To be concrete: Suppose there exists a function foobar :: FilePath -> IO Int32. Can somebody throw together a small sketch showing:

  • What Haskell declarations I need to write to expose this to the outside world.
  • How do I tell GHC to build a single self-contained DLL / SO file.
  • Anything special the caller needs to do, beyond the usual process of binding foobar itself.

I'm not too worried about the actual syntax for the C# side; I think I've more or less puzzled that out.

P.S. I did briefly look at hs-dotnet, but this appears to be Windows-specific. (I.e., won't work with Mono, so won't work on Linux.)

like image 561
MathematicalOrchid Avatar asked May 17 '13 18:05

MathematicalOrchid


2 Answers

As far as both languages are concerned, you can basically pretend you're trying to interface with C code.

This is a complex topic, so rather than try to explain all of it, I will focus on making a simple example that you can build on using the resources linked below.

  1. First, you need to write wrappers for your Haskell functions that use types from the Foreign.C.* modules instead of the usual haskell types. CInt instead of Int, CString instead of String, etc. This is the most complicated step, especially when you have to deal with user-defined types.

    You also have to write foreign export declarations for those functions using the ForeignFunctionInterface extension.

    {-# LANGUAGE ForeignFunctionInterface #-} module Foo where  import Foreign.C.String import Foreign.C.Types  foreign export ccall   foo :: CString -> IO CInt  foo :: CString -> IO CInt foo c_str = do   str    <- peekCString c_str   result <- hs_foo str   return $ fromIntegral result  hs_foo :: String -> IO Int hs_foo str = do   putStrLn $ "Hello, " ++ str   return (length str + 42) 
  2. Then, when compiling, you tell GHC to make a shared library:

    $ ghc -O2 --make -no-hs-main -optl '-shared' -o Foo.so Foo.hs 
  3. From the C# side, in addition to importing the function you want to call, you also have to import hs_init() and call it to initialize the runtime system before you can call any Haskell functions. You should also call hs_exit() when you're done.

    using System; using System.Runtime.InteropServices;  namespace Foo {     class MainClass {         [DllImport("Foo.so", CallingConvention = CallingConvention.Cdecl)]         private static extern void hs_init(IntPtr argc, IntPtr argv);          [DllImport("Foo.so", CallingConvention = CallingConvention.Cdecl)]         private static extern void hs_exit();          [DllImport("Foo.so", CallingConvention = CallingConvention.Cdecl)]         private static extern int foo(string str);          public static void Main(string[] args) {             Console.WriteLine("Initializing runtime...");             hs_init(IntPtr.Zero, IntPtr.Zero);              try {                 Console.WriteLine("Calling to Haskell...");                 int result = foo("C#");                 Console.WriteLine("Got result: {0}", result);             } finally {                 Console.WriteLine("Exiting runtime...");                 hs_exit();             }         }     } } 
  4. Now we compile and run:

    $ mcs -unsafe Foo.cs $ LD_LIBRARY_PATH=. mono Foo.exe Initializing runtime... Calling to Haskell... Hello, C# Got result: 44 Exiting runtime... 

    It works!

Resources:

  • GHC User's Guide
  • HaskellWiki
like image 118
hammar Avatar answered Sep 20 '22 04:09

hammar


For reference, I was able to get the following procedure to work under Windows...

{-# LANGUAGE ForeignFunctionInterface #-}  module Fibonacci () where  import Data.Word import Foreign.C.Types  fibs :: [Word32] fibs = 1 : 1 : zipWith (+) fibs (tail fibs)  fibonacci :: Word8 -> Word32 fibonacci n =   if n > 47     then 0     else fibs !! (fromIntegral n)  c_fibonacci :: CUChar -> CUInt c_fibonacci (CUChar n) = CUInt (fibonacci n)  foreign export ccall c_fibonacci :: CUChar -> CUInt 

Compile this with

ghc --make -shared Fibonacci.hs 

This produces half a dozen files, one of which is HSdll.dll. I then copied that into a Visual Studio C# project, and did the following:

using System; using System.Runtime.InteropServices;  namespace ConsoleApplication1 {     public sealed class Fibonacci : IDisposable     {         #region DLL imports          [DllImport("HSdll.dll", CallingConvention=CallingConvention.Cdecl)]         private static extern unsafe void hs_init(IntPtr argc, IntPtr argv);          [DllImport("HSdll.dll", CallingConvention = CallingConvention.Cdecl)]         private static extern unsafe void hs_exit();          [DllImport("HSdll.dll", CallingConvention = CallingConvention.Cdecl)]         private static extern UInt32 c_fibonacci(byte i);          #endregion          #region Public interface          public Fibonacci()         {             Console.WriteLine("Initialising DLL...");             unsafe { hs_init(IntPtr.Zero, IntPtr.Zero); }         }          public void Dispose()         {             Console.WriteLine("Shutting down DLL...");             unsafe { hs_exit(); }         }          public UInt32 fibonacci(byte i)         {             Console.WriteLine(string.Format("Calling c_fibonacci({0})...", i));             var result = c_fibonacci(i);             Console.WriteLine(string.Format("Result = {0}", result));             return result;         }          #endregion     } } 

The Console.WriteLine() calls are obviously optional.

I haven't tried running this under Mono / Linux yet, but it's presumably similar.

In summary, it's approximately the same difficulty as getting a C++ DLL to work. (I.e., getting the type signatures to match up and making marshaling work correctly is the hard bit.)

I also had to edit the project settings and select "allow unsafe code".

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MathematicalOrchid Avatar answered Sep 22 '22 04:09

MathematicalOrchid