I have google high and low and found examples, but none of them seems to work (Lua 5.2).
I have a simple function in Lua
function onData ( data )
  print ( data )
end
I want to call onData from C++ and tried this:
// Create new Lua state
L = luaL_newstate();
// Load all Lua libraries
luaL_openlibs(L);
// Create co-routine
CO = lua_newthread(L);
// Load and compile script
AnsiString script(Frame->Script_Edit->Text);
if (luaL_loadbuffer(CO,script.c_str(),script.Length(),AnsiString(Name).c_str()) == LUA_OK) {
  Compiled = true;
} else {
  cs_error(CO, "Compiler error: ");    // Print compiler error
  Compiled = false;
}
// Script compiled and ready?
if (Compiled == true) {
  lua_getglobal(CO, "onData");    // <-------- Doesn't find the function
  if( !lua_isfunction(CO,-1)) {
    lua_pop(CO,1);
    return;
  }
  lua_pushlstring(CO,data,len);
  lua_resume(CO,NULL,0)
}
As you can see I'm starting my script as a co-routine so I can use the lua_yield() function on it. I have tried to look for the function in both the L and CO states.
luaL_loadbuffer loads the script but does not run it. onData will only be defined when the script is run.
Try calling luaL_dostring instead of luaL_loadbuffer.
Or add lua_pcall(CO,0,0,0) before lua_getglobal.
Moreover, you need lua_resume(CO,NULL,1) to pass data to onData.
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