I'm working on a heat map made up of an HTML table. This table contains n cells and has a lowest value and a highest value (highest is always higher than lowest). Each cell has a cell value. All these values are ints.
Cells with the lowest value are meant to be a light blue, scaling across to the point where the cells with the highest value are a deep red. See gradient below for an ideal range:
To calculate the hex colour value of each individual cell, I look at the lowest and highest values from the table and the cell's total value, passing them into a method that returns the RGB hex, ready to be used with HTML's background-color style.
Here is the method so far:
public string ConvertTotalToRgb(int low, int high, int cell)
{
int range = high - low;
int main = 255 * cell/ range;
string hexR = main.ToString("X2");
int flip = 255 * (1 - (cell/ range));
string hexB = flip.ToString("X2");
return hexR + "00" + hexB;
}
With a lowest value of 0 and a highest value of 235, this method returns the following table (cell values are in the cells).
Example case: If lowest was 20, highest was 400 and cell was 60, I would want the method returning the RGB hex of the colour about 15.8% of the way along the gradient.
400 - 20 = 380
380 / 60 = 6.33
100 / 6.33 = 15.8
I'm aware that this formula isn't quite accurate but that's partially why I'm asking for help here.
I've made it this far but I'm really not sure how to proceed. Any help is hugely appreciated!
A minimalist heatmap function Color colorOfYourDataPoint = Color(value*255, value*255, value*255); // Single line of code (the one above we had to do anyway).
How to Read a Heat Map? Reading a heat map depends on which data is represented on that particular map. Bear in mind that warmer colors indicate higher values and colder colors indicate lower values. Red is the warmest color and purple is the coldest in these maps.
You can think of a heat map as a data-driven “paint by numbers” canvas overlaid on top of an image. In short, an image is divided into a grid and within each square, the heat map shows the relative intensity of values captured by your eye tracker by assigning each value a color representation.
A heat map can be defined as a graphical representation of data based on user behavior on a given webpage. Heat maps utilize a system of color-coding to represent the user behaviors – red means that the user activity is high and blue means user activity is low.
Today I've googoled to find some help about his matter, but no answer I found answer precisely the question.
The "Heat Map" is not a raw Value% to Hue conversion, it can be build with 7, 5 or less colors (eg: red to yellow), can be linear or logarithmic, etc.
I wrote, and I sharing, a C# .Net 4.6.1 code that can be a solid base to build your ValueToColorOnHeatMap converter: (Note: this was debuged and tested)
using System.Windows.Media;// for WPF
// for WindowsForms using System.Drawing
using System;
using System.Collections.Generic;
public class ColorHeatMap
{
public ColorHeatMap()
{
initColorsBlocks();
}
public ColorHeatMap(byte alpha)
{
this.Alpha = alpha;
initColorsBlocks();
}
private void initColorsBlocks()
{
ColorsOfMap.AddRange(new Color[]{
Color.FromArgb(Alpha, 0, 0, 0) ,//Black
Color.FromArgb(Alpha, 0, 0, 0xFF) ,//Blue
Color.FromArgb(Alpha, 0, 0xFF, 0xFF) ,//Cyan
Color.FromArgb(Alpha, 0, 0xFF, 0) ,//Green
Color.FromArgb(Alpha, 0xFF, 0xFF, 0) ,//Yellow
Color.FromArgb(Alpha, 0xFF, 0, 0) ,//Red
Color.FromArgb(Alpha, 0xFF, 0xFF, 0xFF) // White
});
}
public Color GetColorForValue(double val, double maxVal)
{
double valPerc = val / maxVal;// value%
double colorPerc = 1d / (ColorsOfMap.Count-1);// % of each block of color. the last is the "100% Color"
double blockOfColor = valPerc / colorPerc;// the integer part repersents how many block to skip
int blockIdx = (int)Math.Truncate(blockOfColor);// Idx of
double valPercResidual = valPerc - (blockIdx*colorPerc);//remove the part represented of block
double percOfColor = valPercResidual / colorPerc;// % of color of this block that will be filled
Color cTarget = ColorsOfMap[blockIdx];
Color cNext = cNext = ColorsOfMap[blockIdx + 1];
var deltaR =cNext.R - cTarget.R;
var deltaG =cNext.G - cTarget.G;
var deltaB =cNext.B - cTarget.B;
var R = cTarget.R + (deltaR * percOfColor);
var G = cTarget.G + (deltaG * percOfColor);
var B = cTarget.B + (deltaB * percOfColor);
Color c = ColorsOfMap[0];
try
{
c = Color.FromArgb(Alpha, (byte)R, (byte)G, (byte)B);
}
catch (Exception ex)
{
}
return c;
}
public byte Alpha = 0xff;
public List<Color> ColorsOfMap = new List<Color>();
}
To use less, or personalized colors, work on ColorsOfMap
List.
The class use a proportional, linear, reperesentation, work on blocOfColor
to change the linearity.
I hope this will help some people to save time :)
Thanks to all people that share their answers/solutions with the comunity.
To use less, or personalized colors, work on ColorsOfMap
List.
The class use a proportional, linear, reperesentation, work on blocOfColor
to change the linearity.
I hope this will help some people to save time :)
Thanks to all people that share their answers/solutions with the comunity.
What you really want is an HSV color, because the Hue (H value) is cyclical. if the hue is between 0 and 1, then it indicates how far along your color gradient you want to be. The saturation and value components are always 1 in this case.
Follow the HSV to RGB conversion code here: HSV to RGB Stops at yellow C#
public string ConvertTotalToRgb(int low, int high, int cell)
{
int range = high - low;
float h= cell/ (float)range;
rgb = HSVtoRGB(h,1.0f,1.0f);
return "#" + rgb.R.ToString("X2") + rgb.G.ToString("X2") + rgb.B.ToString("X2");
}
If you know you can target browsers that support it (CSS3), you can just render the hsv value directly.
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