Suppose I have some constexpr function f:
constexpr int f(int x) { ... }
And I have some const int N known at compile time:
Either
#define N ...;
or
const int N = ...;
as needed by your answer.
I want to have an int array X:
int X[N] = { f(0), f(1), f(2), ..., f(N-1) }
such that the function is evaluated at compile time, and the entries in X are calculated by the compiler and the results are placed in the static area of my application image exactly as if I had used integer literals in my X initializer list.
Is there some way I can write this? (For example with templates or macros and so on)
Best I have: (Thanks to Flexo)
#include <iostream> #include <array> using namespace std; constexpr int N = 10; constexpr int f(int x) { return x*2; } typedef array<int, N> A; template<int... i> constexpr A fs() { return A{{ f(i)... }}; } template<int...> struct S; template<int... i> struct S<0,i...> { static constexpr A gs() { return fs<0,i...>(); } }; template<int i, int... j> struct S<i,j...> { static constexpr A gs() { return S<i-1,i,j...>::gs(); } }; constexpr auto X = S<N-1>::gs(); int main() { cout << X[3] << endl; }
There is a pure C++11 (no boost, no macros too) solution to this problem. Using the same trick as this answer we can build a sequence of numbers and unpack them to call f
to construct a std::array
:
#include <array> #include <algorithm> #include <iterator> #include <iostream> template<int ...> struct seq { }; template<int N, int ...S> struct gens : gens<N-1, N-1, S...> { }; template<int ...S> struct gens<0, S...> { typedef seq<S...> type; }; constexpr int f(int n) { return n; } template <int N> class array_thinger { typedef typename gens<N>::type list; template <int ...S> static constexpr std::array<int,N> make_arr(seq<S...>) { return std::array<int,N>{{f(S)...}}; } public: static constexpr std::array<int,N> arr = make_arr(list()); }; template <int N> constexpr std::array<int,N> array_thinger<N>::arr; int main() { std::copy(begin(array_thinger<10>::arr), end(array_thinger<10>::arr), std::ostream_iterator<int>(std::cout, "\n")); }
(Tested with g++ 4.7)
You could skip std::array
entirely with a bit more work, but I think in this instance it's cleaner and simpler to just use std::array
.
You can also do this recursively:
#include <array> #include <functional> #include <algorithm> #include <iterator> #include <iostream> constexpr int f(int n) { return n; } template <int N, int ...Vals> constexpr typename std::enable_if<N==sizeof...(Vals),std::array<int, N>>::type make() { return std::array<int,N>{{Vals...}}; } template <int N, int ...Vals> constexpr typename std::enable_if<N!=sizeof...(Vals), std::array<int,N>>::type make() { return make<N, Vals..., f(sizeof...(Vals))>(); } int main() { const auto arr = make<10>(); std::copy(begin(arr), end(arr), std::ostream_iterator<int>(std::cout, "\n")); }
Which is arguably simpler.
Boost.Preprocessor can help you. The restriction, however, is that you have to use integral literal such as 10
instead of N
(even be it compile-time constant):
#include <iostream> #include <boost/preprocessor/repetition/enum.hpp> #define VALUE(z, n, text) f(n) //ideone doesn't support Boost for C++11, so it is C++03 example, //so can't use constexpr in the function below int f(int x) { return x * 10; } int main() { int const a[] = { BOOST_PP_ENUM(10, VALUE, ~) }; //N = 10 std::size_t const n = sizeof(a)/sizeof(int); std::cout << "count = " << n << "\n"; for(std::size_t i = 0 ; i != n ; ++i ) std::cout << a[i] << "\n"; return 0; }
Output (ideone):
count = 10 0 10 20 30 40 50 60 70 80 90
The macro in the following line:
int const a[] = { BOOST_PP_ENUM(10, VALUE, ~) };
expands to this:
int const a[] = {f(0), f(1), ... f(9)};
A more detail explanation is here:
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