With the advent of threading facilities in the STL for the new C++ standard (C++0x), will it be better to change existing code that is using POSIX threading or even Windows threading to use STL threading?
You could always hedge your bets... write your own simple threading API that is just featureful enough to do what your application needs to be done, and change your code to target your threading API only. Then you can implement the internals of your custom threading API using Windows or Posix or STL or whatever, and change the implementation whenever you need to without having to touch your entire codebase each time.
By doing it that way, you could start with the STL implementation, and then if it turns out that e.g. Windows has a difficult-to-resolve problem using that, you could just include an alternate Windows-API implementation inside my_threading_api.cpp (inside of an #ifdef WIN32) and you'd be back in business.
A great deal will depend on how much you care about portability, and how much you're taking advantage of features your native API may provide that the standard library doesn't. The standard library threading is sufficiently similar to POSIX that (at least offhand) I can't think of much you'd gain by staying with POSIX (and due to the similarity, porting to use the standard library should usually be pretty easy).
Windows threading is enough different that you're more likely to run into something that will be non-trivial to port to using the standard library, and even at best porting will probably be non-trivial.
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