Is it possible to write a method that takes a stringstream and have it look something like this,
void method(string str)
void printStringStream( StringStream& ss)
{
    method(ss.str());
}
And can be called like this
stringstream var;
printStringStream( var << "Text" << intVar << "More text"<<floatvar);
I looked up the << operator and it looks like it returns a ostream& object but I'm probably reading this wrong or just not implementing it right.
Really all I want is a clean way to concatenate stuff together as a string and pass it to a function. The cleanest thing I could find was a stringstream object but that still leaves much to be desired.
Notes:
I can't use much of c++11 answers because I'm running on Visual Studio 2010 (against my will, but still)
I have access to Boost so go nuts with that.
I wouldn't be against a custom method as long as it cleans up this mess.
Edit:
With @Mooing Duck's answer mixed with @PiotrNycz syntax I achieved my goal of written code like this,
try{
    //code
}catch(exception e)
{   
    printStringStream( stringstream() << "An exception has occurred.\n"
                            <<"    Error: " << e.message 
                            <<"\n If this persists please contact "<< contactInfo
                            <<"\n Sorry for the inconvenience");
}
This is as clean and readable as I could have hoped for.
Hopefully this helps others clean up writing messages.
Ah, took me a minute.  Since operator<< is a free function overloaded for all ostream types, it doesn't return a std::stringstream, it returns a std::ostream like you say.
void printStringStream(std::ostream& ss)
Now clearly, general ostreams don't have a .str() member, but they do have a magic way to copy one entire stream to another:
std::cout << ss.rdbuf();
Here's a link to the full code showing that it compiles and runs fine http://ideone.com/DgL5V
If you really need a string in the function, I can think of a few solutions:
First, do the streaming seperately:
stringstream var;
var << "Text" << intVar << "More text"<<floatvar;
printStringStream(var);
Second: copy the stream to a string (possible performance issue)
void printStringStream( ostream& t)
{
    std::stringstream ss;
    ss << t.rdbuf();
    method(ss.str());
}
Third: make the other function take a stream too
Make your wrapper over std::stringstream. In this new class you can define whatever operator << you need:
class SSB {
public:
   operator std::stringstream& () { return ss; }
   template <class T>
   SSB& operator << (const T& v) { ss << v; return *this; }
   template <class T>
   SSB& operator << (const T* v) { ss << v; return *this; }
   SSB& operator << (std::ostream& (*v)(std::ostream&)) { ss << v; return *this; }
   // Be aware - I am not sure I cover all <<'s       
private:
   std::stringstream ss;
};
void print(std::stringstream& ss)
{
    std::cout << ss.str() << std::endl;
}
int main() {
  SSB ssb;
  print (ssb << "Hello" << " world in " << 2012 << std::endl);
  print (SSB() << "Hello" << " world in " << 2012 << std::endl);
}
                        For ease of writing objects that can be inserted into a stream, all these classes overload operator<< on ostream&. (Operator overloading can be used by subclasses, if no closer match exists.) These operator<< overloads all return ostream&.
What you can do is make the function take an ostream& and dynamic_cast<> it to stringstream&. If the wrong type is passed in, bad_cast is thrown.
void printStringStream(ostream& os) {
    stringstream &ss = dynamic_cast<stringstream&>(os);
    cout << ss.str();
}
Note: static_cast<> can be used, it will be faster, but not so bug proof in the case you passed something that is not a stringstream.
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