Is it possible to write a method that takes a stringstream and have it look something like this,
void method(string str)
void printStringStream( StringStream& ss)
{
method(ss.str());
}
And can be called like this
stringstream var;
printStringStream( var << "Text" << intVar << "More text"<<floatvar);
I looked up the << operator and it looks like it returns a ostream&
object but I'm probably reading this
wrong or just not implementing it right.
Really all I want is a clean way to concatenate stuff together as a string and pass it to a function. The cleanest thing I could find was a stringstream object but that still leaves much to be desired.
Notes:
I can't use much of c++11
answers because I'm running on Visual Studio 2010 (against my will, but still)
I have access to Boost
so go nuts with that.
I wouldn't be against a custom method as long as it cleans up this mess.
Edit:
With @Mooing Duck's answer mixed with @PiotrNycz syntax I achieved my goal of written code like this,
try{
//code
}catch(exception e)
{
printStringStream( stringstream() << "An exception has occurred.\n"
<<" Error: " << e.message
<<"\n If this persists please contact "<< contactInfo
<<"\n Sorry for the inconvenience");
}
This is as clean and readable as I could have hoped for.
Hopefully this helps others clean up writing messages.
Ah, took me a minute. Since operator<<
is a free function overloaded for all ostream types, it doesn't return a std::stringstream
, it returns a std::ostream
like you say.
void printStringStream(std::ostream& ss)
Now clearly, general ostream
s don't have a .str()
member, but they do have a magic way to copy one entire stream to another:
std::cout << ss.rdbuf();
Here's a link to the full code showing that it compiles and runs fine http://ideone.com/DgL5V
If you really need a string in the function, I can think of a few solutions:
First, do the streaming seperately:
stringstream var;
var << "Text" << intVar << "More text"<<floatvar;
printStringStream(var);
Second: copy the stream to a string (possible performance issue)
void printStringStream( ostream& t)
{
std::stringstream ss;
ss << t.rdbuf();
method(ss.str());
}
Third: make the other function take a stream too
Make your wrapper over std::stringstream. In this new class you can define whatever operator <<
you need:
class SSB {
public:
operator std::stringstream& () { return ss; }
template <class T>
SSB& operator << (const T& v) { ss << v; return *this; }
template <class T>
SSB& operator << (const T* v) { ss << v; return *this; }
SSB& operator << (std::ostream& (*v)(std::ostream&)) { ss << v; return *this; }
// Be aware - I am not sure I cover all <<'s
private:
std::stringstream ss;
};
void print(std::stringstream& ss)
{
std::cout << ss.str() << std::endl;
}
int main() {
SSB ssb;
print (ssb << "Hello" << " world in " << 2012 << std::endl);
print (SSB() << "Hello" << " world in " << 2012 << std::endl);
}
For ease of writing objects that can be inserted into a stream, all these classes overload operator<<
on ostream&
. (Operator overloading can be used by subclasses, if no closer match exists.) These operator<<
overloads all return ostream&
.
What you can do is make the function take an ostream&
and dynamic_cast<>
it to stringstream&
. If the wrong type is passed in, bad_cast
is thrown.
void printStringStream(ostream& os) {
stringstream &ss = dynamic_cast<stringstream&>(os);
cout << ss.str();
}
Note: static_cast<>
can be used, it will be faster, but not so bug proof in the case you passed something that is not a stringstream
.
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