In a complex codebase, I have an array of non-virtual base class pointer (the base class has no virtual methods)
Consider this code:
#include <iostream>
using namespace std;
class TBase
{
public:
TBase(int i = 0) : m_iData(i) {}
~TBase(void) {}
void Print(void) {std::cout << "Data = " << m_iData << std::endl;}
protected:
int m_iData;
};
class TStaticDerived : public TBase
{
public:
TStaticDerived(void) : TBase(1) {}
~TStaticDerived(void) {}
};
class TVirtualDerived : public TBase
{
public:
TVirtualDerived(void) : TBase(2) {}
virtual ~TVirtualDerived(void) {} //will force the creation of a VTABLE
};
void PrintType(TBase *pBase)
{
pBase->Print();
}
void PrintType(void** pArray, size_t iSize)
{
for(size_t i = 0; i < iSize; i++)
{
TBase *pBase = (TBase*) pArray[i];
pBase->Print();
}
}
int main()
{
TBase b(0);
TStaticDerived sd;
TVirtualDerived vd;
PrintType(&b);
PrintType(&sd);
PrintType(&vd); //OK
void* vArray[3];
vArray[0] = &b;
vArray[1] = &sd;
vArray[2] = &vd; //VTABLE not taken into account -> pointer not OK
PrintType(vArray, 3);
return 0;
}
The output is (compiled with Mingw-w64 GCC 4.9.2 on Win64):
Data = 0
Data = 1
Data = 2
Data = 0
Data = 1
Data = 4771632
The reason of the failure is that each instance of TVirtualDerived has a pointer to the virtual table, which TBase has not. So up-casting to TBase without previous type information (from void* to TBase*) is not safe.
The thing is that I cannot avoid casting to void* in the first place. Adding a virtual method (destructor for example) on the base class works, but at a memory cost (which I want to avoid)
Context:
we are implementing a signal/slot system, in a very constrained environment (memory severely limited). Since we have several millions object which can send or receive signals, this kind of optimization is effective (when it works, of course)
Question:
How can I solve this problem? So far, I have found:
1 - add a virtual method in TBase. Works, but it does not really solve the problem, it avoids it. And it is inefficient (too much memory)
2 - casting to TBase* instead of casting to void* in the array, at the expense of a loss of generality. (probably what I will try next)
Do you see another solution?
The problem is in you cast. As you use a C type cast through void, it is equivalent to a reinterpret_cast, which can be poor when subclassing. In the first part, type is accessible to compiler and your casts are equivalent to static_cast.
But I cannot understand why you say that you cannot avoid casting to void* in the first place. As PrintType internally will convert the void *
to a TBase *
, you could as well pass a TBase **
. In that case it will work fine :
void PrintType(TBase** pArray, size_t iSize)
{
for(size_t i = 0; i < iSize; i++)
{
TBase *pBase = pArray[i];
pBase->Print();
}
}
...
TBase* vArray[3];
vArray[0] = &b;
vArray[1] = &sd;
vArray[2] = &vd; //VTABLE not taken into account -> pointer not OK
PrintType(vArray, 3);
Alternatively, if you want to use a void **
array, you must explicitely make sure that what you put in it are only TBase *
and not pointer to subclasses :
void* vArray[3];
vArray[0] = &b;
vArray[1] = static_cast<TBase *>(&sd);
vArray[2] = static_cast<TBase *>(&vd);
PrintType(vArray, 3);
Those both method correctly output :
Data = 0
Data = 1
Data = 2
Data = 0
Data = 1
Data = 2
You have to consider how the class is laid out in memory. TBase
is easy, it's just four bytes with one member:
_ _ _ _
|_|_|_|_|
^
m_iData
TStaticDerived
is the same. However, TVirtualDerived
is totally different. It now has an alignment of 8 and has to start up front with a vtable, containing an entry for the destructor:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
^ ^
vtable m_iData
So when you cast vd
to void*
and then to TBase*
, you are effectively reinterpreting the first four bytes of your vtable (the offset address into ~TVirtualDerived()
) as m_iData
. The solution is to first do a static_cast
to TBase*
, which will return a pointer to correct starting point of TBase
in vd
and then to void*
:
vArray[2] = static_cast<TBase*>(&vd); // now, pointer is OK
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