I am new to this. I am creating a class with policies say:
template <typename T,
typename P1 = Policy1<T>,
typename P2 = Policy2<T> >
{
...
}
The problem I have is that some of the policies have arguments, and when they are compile time it is ok
template <typename T,
typename P1 = Policy1<T, size_t N>,
typename P2 = Policy2<T> >
but when they are runtime I am not sure what is the best way to provide the policy class object ... or this is no longer a policy pattern?
You can have a factory for the policy :) EDIT See added below
Ooor you can do as the standard library does:
#include <string>
struct DummyPolicy { };
template <typename>
struct Policy1 { Policy1(int, std::string) { } };
template <typename T,
typename P1 = Policy1<T> >
struct X
{
X(P1 p1 = {}) : _policy1(std::move(p1)) { }
private:
P1 _policy1;
};
And use it
int main()
{
X<int, DummyPolicy> no_questions_asked;
X<int> use_params({42, "hello world"});
}
With C++03 or explicit constructors obviously spell it out:
X<int> use_params(Policy1<int>(42, "hello world"));
See it Live on Coliru
Here's an update showing the factory approach:
#include <string>
namespace details
{
template <typename PolicyImpl>
struct PolicyFactory
{
static PolicyImpl Create() {
return {};
}
};
}
template <typename>
struct Policy2 { Policy2(double) { } };
template <typename T,
typename P1 = Policy2<T> >
struct X
{
X() : _policy1(details::PolicyFactory<P1>::Create()) {}
X(P1 p1) : _policy1(std::move(p1)) { }
private:
P1 _policy1;
};
///// supply a factor, possibly local to a TU:
namespace details
{
template <typename T>
struct PolicyFactory<Policy2<T> > {
static Policy2<T> Create() {
return Policy2<T>(3.14);
}
};
}
int main()
{
// with a factory:
X<std::string, Policy2<std::string> > no_params_because_of_factory;
}
See it Live on Coliru*
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