I have an abstract Handle<T> class that contains references an objects of type T. I want to be able to have that class be able to be converted to Handle<U>, where U is a superclass of T. I would use inheritance, but that doesn't work here. How would I go about doing this? What are good alternatives?
Example psuedo code:
template<class T>
class Handle {
public:
virtual ~Handle () {}
virtual T & operator* () const = 0;
virtual T * operator-> () const = 0;
virtual template<class U> operator Handle<U>* () const = 0; // being lazy with dumb pointer
};
template<class T>
class ConcreteHandle : public Handle<T> {
public:
explicit template<class U> ConcreteHandle (U * obj) : obj(obj) {}
virtual ~ConcreteHandle () {}
virtual T & operator* () const {
return *obj;
}
virtual T * operator-> () const {
return obj;
}
virtual template<class U> operator Handle<U>* () {
return new ConcreteHandle<U>(obj);
}
private:
T * obj;
};
As requested, this is what I'm doing
class GcPool {
public:
virtual void gc () = 0;
virtual Handle<GcObject> * construct (GcClass clazz) = 0;
};
class CompactingPool : public GcPool {
public:
virtual void gc () { ... }
virtual Handle<GcObject> * construct (GcClass clazz) { ... }
private:
Handle<GcList<Handle<GcObject> > > rootSet; // this will grow in the CompactingPool's own pool
Handle<GcList<Handle<GcObject> > > knownHandles; // this will grow in the CompactingPool's own pool.
};
knownHandles needs to be compatable with Handle so it can be in the CompatingPool's rootSet. Same goes for rootSet. I will bootstrap these special handles so a chicken and egg problem does not occur.
virtual template<class U> operator Handle<U>* () const =0;
Template virtual function is not allowed by the language specification.
Consider this code at ideone, and then see the compilation error:
error: templates may not be ‘virtual’
Now what can you do? One solution is this:
template<class T>
class Handle {
public:
typedef typename T::super super; //U = super, which is a superclass of T.
virtual ~Handle () {}
virtual T & operator* () const = 0;
virtual T * operator-> () const = 0;
//not a template now, but still virtual
virtual super operator Handle<super> () const = 0;
};
That is, define a typedef
of the base class in the derived class, and use it in the Handle
. Something like this:
struct Base {//...};
struct Derived : Base { typedef Base super; //...};
Handle<Derived> handle;
Or you can define traits, as:
struct Base {//... };
struct Derived : Base { //... };
template<typename T> struct super_traits;
struct super_traits<Derived>
{
typedef Base super;
};
template<class T>
class Handle {
public:
typedef typename super_traits<T>::super super; //note this now!
virtual ~Handle () {}
virtual T & operator* () const = 0;
virtual T * operator-> () const = 0;
//not a template now, but still virtual
virtual super operator Handle<super> () const = 0;
};
In my opinion, super_traits
is a superior solution, as you're defining the traits of derived classes without editing them. Also, you can define as many typedefs as you want; say your derived class has more than one base, you may want to define many typedefs, or preferably a typelist.
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