I have a program which is built on "Entities", which hold "Components" (composition FTW).
Components may include many different types including scripts, assets, etc. I would like to build an Entity function called
Entities have a map of strings, and actual Components, such that the Components can be searched for by type name.
I would like to have a function called
<Component T>GetComponent(char* TypeName, <T>);
Which takes in a string and a type name, and which returns the typed component that is requested.
Is it possible to do such a thing with C++ templates? The above clearly does not work, and I'm not sure how to go about it.
Thanks
Edit:
I'm not looking for a factory.
Entity holds instances of different types of components. Currently this is done with
std::vector<Component> componentList;
and an
std::vector<char*> componentNames;
Whose indexes are guaranteed to be the same. Likely I will write a proper map later.
I simply want GetComponent to return a properly typed reference to the already instantied component of type name held by Entity in the ComponentList.
Does your function create components? Then it is a factory. You could wrap it in that template in order to save clients the (potentially erroneous) casting.
The type of the function template would look like this:
template< typename T >
T* GetComponent(const char*); // presuming it returns a pointer
and it would be called like this:
Foo* foo = GetComponent<Foo>("foo");
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