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C# StructLayout/FieldOffset and indexing in arrays

I'm having a bit of a problem using FieldOffset correctly with arrays. The code below is an example where it doesn't work correctly for me:

[StructLayout(LayoutKind.Explicit)]
public struct IndexStruct {
    [FieldOffset(0)]
    public byte[] data;

    [FieldOffset(0)]
    public short[] idx16;

    [FieldOffset(0)]
    public int[] idx32;
}

If I for example sets the array named "data" to a serialized byte array and then try to retrieve data as shorts using the "idx16" field the indexing is still aligned as a byte[]. Meaning that idx161 fetches the second byte in data, not the second 16bit word (byte 2 and 3). If I do the inverse I index shorts instead of bytes, meaning that the offset alignment is inherited from the source data. My question, is there a way to work around this? I know that I can compensate the index value by multiplying with the size of the element, but is there another way?

Here is an answer I found here on StackOverflow, but when trying that code it turned out that it wasn't working properly. Tried it out using a Unit test in VS with the following code without any success:

[TestMethod()]
public void SumTest() {
    float[] fArr = {2.0f, 0.5f, 0.0f, 1.0f};
    MemoryStream ms = new MemoryStream();
    for (int i = 0; i < fArr.Length; i++) {
        ms.Write(BitConverter.GetBytes(fArr[i]), 0, sizeof(float));
    }
    byte[] buff = ms.ToArray();
    double expected = 3.5f;
    double actual = Sum(buff);
    Assert.AreEqual(expected, actual);
}

Many thanks in advance!

like image 758
Burre Avatar asked May 08 '09 13:05

Burre


1 Answers

The problem is (from what I can see) that you've unioned the references of the arrays - so whichever array gets set last will win. Once there is an array, it is using the indexer (not byte offset) - so the size doesn't matter.

The way to do this "properly" (or improperly, as the case may be) would probably be with unsafe code - taking the pointer to the array - something like:

    IndexStruct s = new IndexStruct();
    s.data = new byte[] { 1, 0, 0, 0, 1, 1 };

    unsafe
    {
        fixed (short* data = s.idx16)
        {
            Console.WriteLine(data[0]); // should be 1 (little-endian)
            Console.WriteLine(data[1]); // should be 0
            Console.WriteLine(data[2]); // should be 257
        }
    }

Of course, I'm not sure I recommend it - but that seems to achieve what you want?

I also wonder whether you can drop the struct completely and just use unsafe access to a byte[] directly:

    byte[] raw = new byte[] { 1, 0, 0, 0, 1, 1 };
    unsafe
    {
        fixed (byte* addr = raw)
        {
            short* s = (short*)addr;
            Console.WriteLine(s[0]); // should be 1
            Console.WriteLine(s[1]); // should be 0
            Console.WriteLine(s[2]); // should be 257
        }
    }
like image 77
Marc Gravell Avatar answered Sep 29 '22 07:09

Marc Gravell