I am looking for a good pattern to implement ref counting in C#. I have a
Dictionary<string, MyObject> ObjList;
What I want to do is hand out references to MyObject
instances if they exist and create new ones if they don't. Multiple places in my code may make a reference to a MyObject
instance but when all are freed up I would like to remove it from my dictionary. I have looked into WeakReference
but Im not sure if it is applicable here??
Edit 1.) Specifics I am using an OPC Server so whenever I reference an Item I would like to use the dictionary to lookup existing references to the item. When I dont need the item anymore I want to unsubscribe from the item. It isnt easy to know when or how many place in my code are currently using the item.
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
Full form of C is “COMPILE”. One thing which was missing in C language was further added to C++ that is 'the concept of CLASSES'.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
What is C? C is a general-purpose programming language created by Dennis Ritchie at the Bell Laboratories in 1972. It is a very popular language, despite being old. C is strongly associated with UNIX, as it was developed to write the UNIX operating system.
What I have done in these scenarios is create a dictionary of WeakReferences
. What a WeakReference
does is allow your dictionary to refer to an instance of MyObject
without keeping that instance in memory. Therefore, once all the other references to that object have been freed, an entry for the item will still exist in the dictionary. However, that entry will refer to a WeakReference
where IsAlive
is false
and the Target
is null
. If you want, you can occasionally clean up the dictionary by removing all the entries where the WeakReference
is not alive.
This is the kind of thing you need:
public class WeakReferences<T>
{
private Func<string, T> _factory;
public WeakReferences(Func<string, T> factory)
{
_factory = factory;
}
private Dictionary<string, WeakReference> _references =
new Dictionary<string, WeakReference>();
public T this[string index]
{
get
{
T target = default(T);
if (_references.ContainsKey(index))
{
var wr = _references[index];
target = (T)wr.Target;
if (wr.IsAlive)
{
Console.WriteLine("Reused: " + index);
return target;
}
}
target = _factory(index);
_references[index] = new WeakReference(target);
return target;
}
}
}
You can use it like this:
Func<string, object> f = k =>
{
Console.WriteLine("Created: " + k);
return new object();
};
var wrs = new WeakReferences<object>(f);
var a = wrs["a"];
var b = wrs["b"];
a = wrs["a"];
b = wrs["b"];
a = null;
GC.Collect();
a = wrs["a"];
b = wrs["b"];
The output I get running this is:
Created: a
Created: b
Reused: a
Reused: b
Created: a
Reused: b
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