One of the popular way to organize project directory is more or less like this:
MyLib +--mylib_class_a.h mylib_class_a.cpp mylib_library_private_helpers.h mylib_library_private_helpers.cpp MyApp +--other_class.h other_class.cpp app.cpp
app.cpp
:
#include "other_class.h"
#include <mylib_class_a.h> // using library MyLib
All .h
and .cpp
files for the same library are in the same directory. To avoid name collision, file names are often prefix with company name and/or library name. MyLib will be in MyApp's header search path, etc. I'm not a fan of prefixing filenames, but I like the idea of looking at the #include
and know exactly where that header file belongs. I don't hate this approach of organizing files, but I think there should be a better way.
Since I'm starting a new project, I want to solicit some directory organization ideas. Currently I like this directory structure:
ProjA +--include +--ProjA +--mylib +--class_a.h +--app +--other_class.h +--src +--mylib +--class_a.cpp library_private_helpers.h library_private_helpers.cpp +--app +--other_class.cpp app.cpp util.h
app.cpp
:
#include "util.h" // private util.h file
#include <ProjA/app/other_class.h> // public header file
#include <ProjA/mylib/class_a.h> // using class_a.h of mylib
#include <other3rdptylib/class_a.h> // class_a.h of other3rdptylib, no name collision
#include <class_a.h> // not ProjA/mylib/class_a.h
#include <ProjA/mylib/library_private_helpers.h> // error can't find .h
.cpp
files and private (only visible to immediate library) .h
files are stored under the src directory (src is sometimes called lib). Public header files are organized into a project/lib directory structure and included via <ProjectName/LibraryName/headerName.h>
. File names are not prefixed with anything. If I ever needed to package up MyLib to be used by other teams, I could simply change my makefile to copy the appropriate binary files and the whole include/ProjA directory.
Once files are checked into source control and people start working on them it will be hard to change directory structure. It is better to get it right at the get-go.
Anyone with experience organizing source code like this? Anything you don't like about it? If you have a better way to do it, I would very much like to hear about it.
Source code is generally understood to mean programming statements that are created by a programmer with a text editor or a visual programming tool and then saved in a file. Object code generally refers to the output, a compiled file, which is produced when the Source Code is compiled with a C compiler.
Well, it all depends on how big these projects are. If you've only got a few files, then whack them all in one folder.
Too many folders when you haven't got many files to manage is in my opinion overkill. It gets annoying digging in and out of folders when you've only got a few files in them.
Also, it depends on who's using this stuff. If you're writing a library and its going to be used by other programmers, then it's good to organize the headers they want to use into an include folder. If you're creating a number of libraries and publishing them all, then your structure might work. But, if they're independent libraries, and the development isn't all done together and they get versioned and released at different times, you'd be better off sticking with having all files for one project locatable within one folder.
In fact, I would say keep everything in one folder, until you get to a point where you find its unmanagable, then reorganize into a clever scheme of dividing the source up into folders like you've done. You'll probably know how it needs to be organized from the problems you run into.
KISS is usually always the solution in programming -> keep everything as simple as possible.
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