Full Re-Write/Update for clarity (and your sanity, its abit too long) ... (Old Post)
For an assignment, I need to find the levels (L1,L2,...) and size of each cache. Given hints and what I found so far: I think the idea is to create arrays of different sizes and read them. Timing these operations:
sizes = [1k, 4k, 256K, ...] foreach size in sizes create array of `size` start timer for i = 0 to n // just keep accessing array arr[(i * 16) % arr.length]++ // i * 16 supposed to modify every cache line ... see link record/print time
UPDATED (28 Sept 6:57PM UTC+8)
See also full source
Ok now following @mah's advice, I might have fixed the SNR ratio problem ... and also found a method of timing my code (wall_clock_time
from a lab example code)
However, I seem to be getting incorrect results: I am on a Intel Core i3 2100: [SPECS]
The results I got, in a graph:
lengthMod: 1KB to 512K
The base of the 1st peak is 32K ... reasonable ... the 2nd is 384K ... why? I'm expecting 256?
lengthMod: 512k to 4MB
Then why might this range be in a mess?
I also read about prefetching or interference from other applications, so I closed as many things as possible while the script is running, it appears consistently (through multiple runs) that the data of 1MB and above is always so messy?
After 10 minutes of searching the Intel instruction manual and another 10 minutes of coding I came up with this (for Intel based processors):
void i386_cpuid_caches () { int i; for (i = 0; i < 32; i++) { // Variables to hold the contents of the 4 i386 legacy registers uint32_t eax, ebx, ecx, edx; eax = 4; // get cache info ecx = i; // cache id __asm__ ( "cpuid" // call i386 cpuid instruction : "+a" (eax) // contains the cpuid command code, 4 for cache query , "=b" (ebx) , "+c" (ecx) // contains the cache id , "=d" (edx) ); // generates output in 4 registers eax, ebx, ecx and edx // See the page 3-191 of the manual. int cache_type = eax & 0x1F; if (cache_type == 0) // end of valid cache identifiers break; char * cache_type_string; switch (cache_type) { case 1: cache_type_string = "Data Cache"; break; case 2: cache_type_string = "Instruction Cache"; break; case 3: cache_type_string = "Unified Cache"; break; default: cache_type_string = "Unknown Type Cache"; break; } int cache_level = (eax >>= 5) & 0x7; int cache_is_self_initializing = (eax >>= 3) & 0x1; // does not need SW initialization int cache_is_fully_associative = (eax >>= 1) & 0x1; // See the page 3-192 of the manual. // ebx contains 3 integers of 10, 10 and 12 bits respectively unsigned int cache_sets = ecx + 1; unsigned int cache_coherency_line_size = (ebx & 0xFFF) + 1; unsigned int cache_physical_line_partitions = ((ebx >>= 12) & 0x3FF) + 1; unsigned int cache_ways_of_associativity = ((ebx >>= 10) & 0x3FF) + 1; // Total cache size is the product size_t cache_total_size = cache_ways_of_associativity * cache_physical_line_partitions * cache_coherency_line_size * cache_sets; printf( "Cache ID %d:\n" "- Level: %d\n" "- Type: %s\n" "- Sets: %d\n" "- System Coherency Line Size: %d bytes\n" "- Physical Line partitions: %d\n" "- Ways of associativity: %d\n" "- Total Size: %zu bytes (%zu kb)\n" "- Is fully associative: %s\n" "- Is Self Initializing: %s\n" "\n" , i , cache_level , cache_type_string , cache_sets , cache_coherency_line_size , cache_physical_line_partitions , cache_ways_of_associativity , cache_total_size, cache_total_size >> 10 , cache_is_fully_associative ? "true" : "false" , cache_is_self_initializing ? "true" : "false" ); } }
Reference: Intel® 64 and IA-32 Architectures Developer's Manual: Vol. 2A , page 3-190, CPUID—CPU Identification.
This is much more reliable then measuring cache latencies as it is pretty much impossible to turn off cache prefetching on a modern processor. If you require similar info for a different processor architecture you will have to consult the respective manual.
The time it takes to measure your time (that is, the time just to call the clock() function) is many many (many many many....) times greater than the time it takes to perform arr[(i*16)&lengthMod]++
. This extremely low signal-to-noise ratio (among other likely pitfalls) makes your plan unworkable. A large part of the problem is that you're trying to measure a single iteration of the loop; the sample code you linked is attempting to measure a full set of iterations (read the clock before starting the loop; read it again after emerging from the loop; do not use printf() inside the loop).
If your loop is large enough you might be able to overcome the signal-to-noise ratio problem.
As to "what element is being incremented"; arr
is an address of a 1MB buffer; arr[(i * 16) & lengthMod]++;
causes (i * 16) * lengthMod
to generate an offset from that address; that offset is the address of the int that gets incremented. You're performing a shift (i * 16 will turn into i << 4), a logical and, an addition, then either a read/add/write or a single increment, depending on your CPU).
Edit: As described, your code suffers from a poor SNR (signal to noise ratio) due to the relative speeds of memory access (cache or no cache) and calling functions just to measure the time. To get the timings you're currently getting, I assume you modified the code to look something like:
int main() { int steps = 64 * 1024 * 1024; int arr[1024 * 1024]; int lengthMod = (1024 * 1024) - 1; int i; double timeTaken; clock_t start; start = clock(); for (i = 0; i < steps; i++) { arr[(i * 16) & lengthMod]++; } timeTaken = (double)(clock() - start)/CLOCKS_PER_SEC; printf("Time for %d: %.12f \n", i, timeTaken); }
This moves the measurement outside the loop so you're not measuring a single access (which would really be impossible) but rather you're measuring steps
accesses.
You're free to increase steps
as needed and this will have a direct impact on your timings. Since the times you're receiving are too close together, and in some cases even inverted (your time oscillates between sizes, which is not likely caused by cache), you might try changing the value of steps
to 256 * 1024 * 1024
or even larger.
NOTE: You can make steps
as large as you can fit into a signed int (which should be large enough), since the logical and ensures that you wrap around in your buffer.
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