Is there a partial specialization for template class method?
template <class A, class B>
class C
{
void foo();
}
it doesn't work to specialize it like this:
template <class A> void C<A, CObject>::foo() {};
Any help?
If you are already have specialized class you could give different implementation of foo
in specialized class:
template<typename A, typename B>
class C
{
public:
void foo() { cout << "default" << endl; };
};
template<typename A>
class C<A, CObject>
{
public:
void foo() { cout << "CObject" << endl; };
};
To specialize member function in Visual C++ 2008 you could make it template too:
template<typename A, typename B>
class C
{
template<typename T>
void foo();
template<>
void foo<CObject>();
};
The solution above seems to will be available only in future C++ Standard (according to draft n2914 14.6.5.3/2).
I think there is a misunderstanding there.
There are two kinds of templates:
In your example, you have a template class, which of course contains some methods. In this case, you will have to specialize the class.
template <class A>
class C<A,CObject>
{
void foo() { ... } // specialized code
};
The problem in your example is relatively simple: you define the method foo for the specialization C but this specialization has never been declared beforehand.
The problem here is that you have to fully specialize your C class (and thus copying a lot of data). There are a number of workarounds.
Which in code gives:
// 1- Inheritance
template <class A, class B>
class CBase
{
// Everything that does not require specialization
};
template <class A, class B>
class C: public CBase<A,B>
// depending on your need, consider using another inheritance
// or even better, composition
{
void foo(); // generic
};
template <class A>
class C<A,CObject> : public CBase<A,CObject>
{
void foo(); // specialized
};
// 2- Friend
// note the change in signature:
// - now you need to pass the attributes to be changed
// - the last parameter helps differentiating the overload
// as there is no specialization for functions
template <class A, class B> void foo(Arg1&, Arg2&, const B&);
template <class A> void foo(Arg1&, Arg2&, const CObject&);
template <class A, class B>
class C
{
friend template <class, class> foo;
};
// 3- Delegation
// same signature as foo in (2)
template <class A, class B> void bar(Arg1&, Arg2&, const B&);
template <class A> void bar(Arg1&, Arg2&, const CObject&);
template <class A, class B>
class C
{
void foo() { bar(member1, member2, B()); }
};
Hope it clarifies, and helps!
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