I have my own socket implementation that supports connection from regular tcp client. Now I would like to add websocket support in my server program. In that case I will need to support handshaking and message framing protocols that are supported by major web browsers. I was able to handle the handshaking part, but was stuck in dealing with the framing and un-framing of the messages. Is there any existing C or C++ library that handles the encoding and decoding of the websocket message frames, and supports the major websocket protocols used by the major web browsers?
Most of the current implementation that I found (i.e. libwebsocket, websocketpp, etc) implement their own server and client library, which means that I need to use their socket implementation. I don't want to do that because this will require me to modify a lot of things in my current program, and it is not an option for me. What I need is just a simple library that handles the encoding and decoding of the websocket frames (and/or also handle the handshaking part, but it is not compulsory).
Websocketpp library author here.
The frame processing and handshake processing code is completely separate from the socket/network code. Look at the processors folder of the policy-refactor branch. There is one for draft 76 (hybi_legacy) and one for RFC6455 (hybi/hybi_header). The frame processors read from an STL stream that you can fill via your own network code or from some other source.
Send me a PM on github if you have any more specific questions.
The websocketpp
library is nice designed and the frame handling classes are not mixed with socket ones. There is dependency on the BOOST and STL libraries. STL is not a problem and the BOOST dependency is quite easy to avoid. Just start from the websocket_frame.hpp file of the policy-refactor branch.
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