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C#: Waiting for all threads to complete
I have a console app that spawns some threads and then exits. Each thread takes roughly ~20 seconds to complete. It appears as though the console app is spawning the threads and then exiting before the threads have a chance to complete.
How do I tell the console app not to exit until all threads it has spawned have completed?
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr. Stroustroupe.
C is more difficult to learn than JavaScript, but it's a valuable skill to have because most programming languages are actually implemented in C. This is because C is a “machine-level” language. So learning it will teach you how a computer works and will actually make learning new languages in the future easier.
You can to use a CountDownEvent
.
using System;
using System.Collections.Generic;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
static CountdownEvent countdown;
static void Main(string[] args)
{
countdown = new CountdownEvent(1);
for (int i = 1; i < 5; i++)
{
countdown.AddCount(); //add a count for each (BEFORE starting thread .. Thanks, Brian!)
//do stuff to start background thread
}
countdown.Signal(); //subtract your initial count
countdown.Wait(); //wait until countdown reaches zero
//done!
}
static void backgroundwork()
{
//work
countdown.Signal(); //signal this thread's completion (subtract one from count)
}
}
}
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