I tried below snippet:
public Task RunUiTask(Action action)
{
var task = Task.Factory.StartNew(() =>
{
Dispatcher.Invoke(DispatcherPriority.Background, action);
});
return task;
}
private void OnCreateTask(object sender, RoutedEventArgs e)
{
var task = RunUiTask(() =>
{
for(int i=0;i<10;i++)
{
ResultTextBlock.Text += i.ToString();
}
});
task.Wait(); //(a) Program stopped here
ResultTextBlock.Text += "Finished"; //(b) Never called;
}
I couldn't understand why, when OnCreateTask (a button click event handler) is called, the program halts at (a), and (b) is never called.
Note: I know I can use Dispatcher.BeginInvoke to make program responsive, but this is not my concern here.
Can any body tell why the program halts at (a), and why (b) is never called? Thanks.
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
Originally Answered: What is the full form of C ? C - Compiler . C is a general-purpose, high-level language that was originally developed by Dennis M. Ritchie to develop the UNIX operating system at Bell Labs. C was originally first implemented on the DEC PDP-11 computer in 1972.
The letter c was applied by French orthographists in the 12th century to represent the sound ts in English, and this sound developed into the simpler sibilant s.
What is C? C is a general-purpose programming language created by Dennis Ritchie at the Bell Laboratories in 1972. It is a very popular language, despite being old. C is strongly associated with UNIX, as it was developed to write the UNIX operating system.
The call of
Dispatcher.Invoke(DispatcherPriority.Background, action);
will execute Action
in your UI Thread and will return after Action
is executed.
The Problem is, that your UI Thead is blocked because of the task.Wait()
in your OnCreateTask
, so the Action will never be executed and you have a Deadlock.
EDIT
Instead of your task.Wait()
you should use a Continuation and Update ResultTextBlock.Text
task.ContinueWith(t=>{
ResultTextBlock.Text += "Finished";
}, TaskScheduler.FromCurrentSynchronizationContext());
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