Here are two code parts in c++ and c# doing absolutely the same thing:
C++
http://ideone.com/UfL5R
#include <stdio.h>
int main(int argc, char *argv[]) {
char p[1000000];
unsigned int i,j;
unsigned long long s=0;
for(i=2;i<1000000;i++) p[i]=1;
for(i=2;i<500000;) {
for(j=2*i;j<1000000;j+=i) p[j]=0;
for(i++;!p[i];i++);
}
for(i=3,s=2;i<1000000;i+=2) if(p[i]) s+=i;
printf ("%lld\n",s);
return 0;
}
time: 0.01s memmory: 2576 kB
C#
http://ideone.com/baXYm
using System;
namespace ConsoleApplication4
{
internal class Program
{
private static void Main(string[] args)
{
var p = new byte[1000000];
ulong i, j;
double s = 0;
for(i=2;i<1000000;i++)
p[i]=1;
for(i=2;i<500000;)
{
for(j=2*i;j<1000000;j+=i)
p[j]=0;
for(i++;p[i]==0;i++);
}
for(i=3,s=2;i<1000000;i+=2)
if(p[i]!=0) s+=i;
Console.WriteLine(s);
}
}
}
time: 0.05s mem: 38288 kB
How can I improve the C# code to prove that C# can be as fast as C++ to my colleague?
As you can see the C# execution time is 5 time larger, and the memory consumption is 15 times larger.
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr. Stroustroupe.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
C is more difficult to learn than JavaScript, but it's a valuable skill to have because most programming languages are actually implemented in C. This is because C is a “machine-level” language. So learning it will teach you how a computer works and will actually make learning new languages in the future easier.
Compile and run in Release mode. I get exactly 0.01s from the C# version when built and run in Release mode. As far as memory consumption is concerned you are comparing apples to oranges. A managed environment will consume more memory as it is hosting the CLR and the Garbage Collector which don't come without cost.
Go "unsafe" (unmanaged) for that... every time you're doing someSortOfArray[i]
, the .NET framework is doing all kinds of neat-o things (such as out of bounds checking) which take up time.
That's really the whole point of going unmanaged (and then using pointers and doing myPointer++).
Just to clarify, if you go unmanaged and then still do a for-loop
and do someArray[i]
, you've saved nothing.
Another S.O. question that may help you: True Unsafe Code Performance
By the way, I'm not saying to do this all the time, but rather as an answer for THIS specific question only.
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