I'm creating my own type for representing css values (like pixels eg. 12px ). To be able to add/subtract/multiply/... my type and ints I've defined two implicit operators to and from int. Everything works great except one thing.. If I write:
CssUnitBase c1 = 10;
Console.WriteLine(c1);
I get "10" instead of "10px" - implicit conversion to int is used instead ToString() method. How can I prevent that?
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
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In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
Yes, there's an implicit conversion to int
and the overload of WriteLine(int)
is more specific than WriteLine(object)
, so it'll use that.
You could explicitly call the WriteLine(object)
overload:
Console.WriteLine((object)c1);
... or you could call ToString
yourself, so that Console.WriteLine(string)
is called:
Console.WriteLine(c1.ToString());
... or you could just remove the implicit conversion to int
. Just how useful is it to you? I'm generally not in favour of implicit conversions for this sort of thing... (You could keep the implicit conversion from int
of course, if you really wanted to.)
Override the "ToString()" method and use c1.ToString().
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