i have main class that i like to pass its pointer reference to on of the objects i creating but it gives me error :
Error 1 error C2664: 'GameController::GameController(GameLayer *&)' : cannot convert parameter 1 from 'GameLayer *const ' to 'GameLayer *&'
what i have in the GameLayer ( the main object )
m_pGameController = new GameController(this);
and in the GameController i have this constructor
GameController(GameLayer*& GameLayer)
{
setGameLayer(gameLayer); // to GameLayer memeber )
}
the resone is i need to be able to modify the data in GameLayer from GameController (GUI stuff)
First, the type of this could be GameLayer * const or const GameLayer * const depending upon whether the member function is const or not. But, it is a const pointer.
Having said that, a reference to a pointer type *&ref means indicates that you will be modifying the pointer, the object which it is pointing to.
"Since, this pointer is a constant pointer you cannot assign that to a non-const pointer(GameLayer * p)" in the context of references.
In case of references to pointer, you cannot assign to a reference which will modify the value in this. You cannot assign it to a reference to a non-const pointer(GameLayer *&p), but you can assign a reference to a const pointer i.e. GameLayer *const &p.
So, changing the constructor to GameController(GameLayer * const & gameLayer) should work.
But I don't see any use of it here currently.
And if you're calling from a const member function then this has the type const *const so you will have to change it to GameController(const GameLayer * const & gameLayer).
i don't know why are you using *& but it'll work fine if you do:
GameController(GameLayer* GameLayer)
{
setGameLayer(gameLayer); // to GameLayer memeber )
}
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