I have a struct defined as:
struct smth
{
char a;
int b[];
};
When I call sizeof
and offsetof
on this struct:
cout << sizeof(struct smth) << endl;
cout << offsetof(struct smth, b) << endl;
Output is:
4
4
How come when the size of the stuct is 4 and char is using 1 byte, the offset of the int array is 4? Why is there some kind of padding? Also, why isn't the int array occupying any space at all?
How come when the size of the stuct is 4 and char is using 1 byte, the offset of the int array is 4? Why is there some kind of padding?
There is padding because the C standard allows it; the compiler often aligns variables to improve performance.
Also, why isn't the second variable occupying any space at all (which seems like the case)?
It's a C99 flexible array member - that's the entire point of it. The idea is to allocate your structure something like:
struct smth *s = malloc(sizeof *s + 10 * sizeof s->b[0]);
And then you'd have a structure that operates as if b
were a 10-element array.
Because the size of the member b
is zero, and the compiler adds padding between the a
and b
members so that b
is on a "word" boundary.
However, if I remember correctly having a flexible array in a structure like that is only valid C, not C++ except as a compiler extension.
Since OP comments that the question is C++:
struct smth
{
char a;
int b[];
};
An array like b[]
is invalid in C++. The array must have fixed size. Variable length arrays are only valid in C99.
Assuming that your compiler supports it as extension, the array b[]
has a size of zero, which makes the struct containing only a char
member. The the rule of padding in struct
works, padding the struct
to a word, which is 4 bytes in your machine.
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