I recently had this problem.
doSomething(typeof(int));
doSomething(typeof(MyClassA));
doSomething(typeof(MyClassB));
public void doSomething(Type _type)
{
var myGenObj = new MyGenericClass<_type>(); // Error. Really I'd want MyGenericClass<int>, MyGenericClass<MyClassA>, etc depending on what's passed in.
myGenObj.doSomeGenStuff();
// more stuff...
}
I think that this can be done with reflection somehow.. Possibly there's an easier way. I've been somewhat confused on how Type works vs Classes under the covers. Anyways thanks for any help.
Thanks.
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
Quote from wikipedia: "A successor to the programming language B, C was originally developed at Bell Labs by Dennis Ritchie between 1972 and 1973 to construct utilities running on Unix." The creators want that everyone "see" his language. So he named it "C".
You want Type.MakeGenericType
and then Activator.CreateInstance
... but then calling a method on the newly-created object will be tricky. Ideally you could have a non-generic base class or interface containing those members:
public interface IFoo
{
void CallSomeMethod();
}
public class MyGenericClass<T> : IFoo
{
...
}
// Names changed to be more conventional
public void DoSomething(Type type)
{
var genericType = typeof(MyGenericClass<>).MakeGenericType(type);
var instance = (IFoo) Activator.CreateInstance(genericType);
instance.CallSomeMethod();
}
If you do need to call a method which depends on the type parameter, you'll need to do that with reflection, or with dynamic
which can streamline reflection-based code.
EDIT: As cdhowie says, if you always actually do know the type at compile-time, you can use a generic method which would make things much simpler. You'd then call the method like this:
DoSomething<int>();
DoSomething<MyClassA>();
DoSomething<MyClassB>();
Like this:
object myGenObj = Activator.CreateInstance(typeof(MyGenericClass<>).MakeGenericType(_type));
However, since the produced object is of a type that you don't know at compile-time, you can't really invoke members of the object through the generic type (except via reflection). If there is an ancestor type or implemented interface that you do know of at compile-time, you can cast to that and then invoke the member.
You might also consider wrapping this functionality in a generic method, which makes the whole thing easier to deal with:
public void doSomething<T>()
{
var myGenObj = new MyGenericClass<T>();
myGenObj.doSomeGenStuff();
}
If you have to support Type
objects you can use an overload that cheats using reflection:
public void doSomething(Type _type)
{
this.GetType().GetMethod("doSomething", Type.EmptyTypes)
.MakeGenericMethod(_type)
.Invoke(this, null);
}
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