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C# How do I stop a tcpClient.Connect() process when i'm ready for the program to end? It just sits there for like 10 seconds!

This is one of my first issues. Whenever I exit out the program, tcpClient.Connect() takes forever to close. I've tried a ton of things, and none of them seem to work.

Take a look at the CreateConnection() thread, if the client isn't connected yet... and I close the program, it takes forever to close. If it IS connected, it closes immediately. I know this can be done with some kind of timeout trick, but i've tried a few and none of them worked.

Please provide a code example if you can.

Also, is there any good tutorial out there for C# on reading/writing the actual bytes with a buffer instead of this version that just does masterServer.writeLine() and masterServer.readline() or are they both just as efficient?

If you see anything else to help me improve this... by all means, go ahead. I'm trying to teach myself how to do this and I have no help, so don't let me go on doing something wrong if you see it!!! Thanks guys!

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;

namespace RemoteClient
{
    public partial class Form1 : Form
    {
        private int MyPort = 56789;
        private IPAddress myIp = IPAddress.Parse("210.232.115.79");
        private IPAddress serverIp = IPAddress.Parse("72.216.18.77"); // Master Server's IP Address
        public static TcpClient masterServer = new TcpClient();

        private StreamWriter responseWriter;
        private StreamReader commandReader;

        private Thread connectionThread;
        private Thread commandsThread;

        private bool RequestExitConnectionThread { get; set; }

        private delegate void AddMessageDelegate(string message, int category);
        private delegate void ConnectedDelegate();

        private bool isConnected { get; set; }

        public Form1()
        {
            InitializeComponent();
            isConnected = false;
        }

        private void LogMessage(string message, int category)
        {
            if (category == 1)
            {
                ListViewItem item = new ListViewItem(message);
                item.BackColor = Color.LightGreen;
                item.UseItemStyleForSubItems = true;
                Log.Items.Add(item).SubItems.Add(DateTime.Now.ToString());
            }
            if (category == 2)
            {
                ListViewItem item = new ListViewItem(message);
                item.BackColor = Color.Orange;
                item.UseItemStyleForSubItems = true;
                Log.Items.Add(item).SubItems.Add(DateTime.Now.ToString());
            }
            if (category == 3)
            {
                ListViewItem item = new ListViewItem(message);
                item.BackColor = Color.Yellow;
                item.UseItemStyleForSubItems = true;
                Log.Items.Add(item).SubItems.Add(DateTime.Now.ToString());
            }
            if (category == 0)
            {
                Log.Items.Add(message).SubItems.Add(DateTime.Now.ToString());
            }
        }

        private void Connected()
        {
            LogMessage("Found and Accepted Master Server's connection. Waiting for reply...",1);
            Status.Text = "Connected!";
            Status.ForeColor = Color.Green;

            commandsThread = new Thread(new ThreadStart(RecieveCommands));

            sendClientInfo();
        }

        private void exitButton_Click(object sender, EventArgs e)
        {
            Disconnect();
            exitButton.Enabled = false;
            exitButton.Text = "Closing...";

            if (connectionThread != null)
            {
                while (connectionThread.IsAlive)
                {
                    Application.DoEvents();
                }
            }

            this.Close();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            Connect();
        }

        private void Disconnect()
        {
            RequestExitConnectionThread = true;

            if (masterServer != null)
                masterServer.Close();

            if (connectionThread != null)
                connectionThread.Abort();

            LogMessage("Closing Client. Please wait while Program threads end.", 2);
        }

        private void Disconnected()
        {
            Status.Text = "Disconnected";
            Status.ForeColor = Color.Red;
            Connect();
        }

        private void Connect()
        {
            LogMessage("Attempting to connect to Master Server...", 1);

            connectionThread = new Thread(new ThreadStart(CreateConnection));
            connectionThread.Start();
        }

        private void CreateConnection()
        {
            int i = 1;
            bool success = false;

            while (!success)
            {
                try
                {
                    using (masterServer = new TcpClient())
                    {
                        IAsyncResult result = masterServer.BeginConnect(serverIp, MyPort, null, null);
                        success = result.AsyncWaitHandle.WaitOne(1000, false);
                    }

                    if (success)
                    {
                        BeginInvoke(new ConnectedDelegate(this.Connected), new object[] {});
                        break;
                    }
                    else
                    {
                        Thread.Sleep(2000);
                        BeginInvoke(new AddMessageDelegate(LogMessage), new object[] { "Connection Retry # " + i.ToString() + ". Master Server hasn't been started yet.", 3 });
                    }
                }
                catch
                {
                    MessageBox.Show("Error!");
                }
                i++;
            }

        }

        private void RecieveCommands()
        {
            MessageBox.Show("Hello!");
            commandReader = new StreamReader(masterServer.GetStream());

            string CommandResponse = commandReader.ReadLine();
            string Command = null;

            if (CommandResponse != null)
                MessageBox.Show("Recieved Command that was NOT null!");

            if (CommandResponse != null)
            {
                MessageBox.Show("Recieved null response!");
                BeginInvoke(new AddMessageDelegate(LogMessage), new object[] { "Disconnected From Master Server. Reason: Recieved Null response.", 1 });
                Disconnected();
            }
            else if (CommandResponse.StartsWith("0"))
            {
                MessageBox.Show("Recieved 0 as a response!");
                Command = CommandResponse.Substring(2).Trim();

                isConnected = false;
                BeginInvoke(new AddMessageDelegate(LogMessage), new object[] { "Disconnected From Master Server. Reason: " + Command, 1 });
            }
            else if (CommandResponse.StartsWith("1"))
            {
                MessageBox.Show("Recieved 1 as a response!");
                isConnected = true;
                BeginInvoke(new AddMessageDelegate(LogMessage), new object[] { "Connected to Master Server Successfully.", 1 });
            }
        }


        //************************** RESPONSE'S BELOW HERE ************************* \\

        private void sendClientInfo()
        {
            responseWriter = new StreamWriter(masterServer.GetStream());

            responseWriter.WriteLine(myIp.ToString());
            responseWriter.Flush();
        }

    }
}
like image 532
OneShot Avatar asked Dec 10 '22 21:12

OneShot


2 Answers

Sorry, after testing it: NO, it does not use an async waithandle, it blocks the process :(

I prefer this solution, which also blocks the process but only by the period you specify, in this case 5 seconds:

using (TcpClient tcp = new TcpClient())  
{  
    IAsyncResult ar = tcp.BeginConnect("127.0.0.1", 80, null, null);  
    System.Threading.WaitHandle wh = ar.AsyncWaitHandle;  
    try 
    {  
       if (!ar.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(5), false))  
       {  
           tcp.Close();  
           throw new TimeoutException();  
       }  

        tcp.EndConnect(ar);  
    }  
    finally 
    {  
        wh.Close();  
    }  
}

From: http://social.msdn.microsoft.com/Forums/en-US/csharpgeneral/thread/2281199d-cd28-4b5c-95dc-5a888a6da30d

The following example uses both async connection and async timeout control:

var tcp = new TcpClient();
var ar = tcp.BeginConnect(Ip, Port, null, null);
Task.Factory.StartNew(() =>
{
    var wh = ar.AsyncWaitHandle;
    try
    {
        if (!ar.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(5), false))
        {
            // The logic to control when the connection timed out
            tcp.Close();
            throw new TimeoutException();
        }
        else
        {
            // The logic to control when the connection succeed.
            tcp.EndConnect(ar);
         }
     }
     finally
     {
         wh.Close();
     }
});
like image 138
JoanComasFdz Avatar answered Jan 13 '23 10:01

JoanComasFdz


connect with timeout of 2000 ms:

AutoResetEvent connectDone = new AutoResetEvent( false );
TcpClient client = new TcpClient();
client.BeginConnect(
    "127.0.0.1", 80,
    new AsyncCallback(
        delegate( IAsyncResult ar ) {
            client.EndConnect( ar );
            connectDone.Set();
        }
    ), client
);
if( !connectDone.WaitOne( 2000 ) ) {
    Console.WriteLine( "network connection failed!" );
    Environment.Exit( 0 );
}
Stream stream = client.GetStream();
like image 27
2 revsuser203021 Avatar answered Jan 13 '23 10:01

2 revsuser203021