I've been using C# so long, I have a couple of questions about function templates in C++.
template <typename T>
T max(T x, T y)
{
return (x > y) ? x : y;
}
typename
and other examples use class
in the template parameter declaration? What is the difference?T
to a particular type, or to a type that derives from a particular type?UPDATE:
I appreciate all the answers, but several of them contain examples that I won't compile when I try to apply them to my code.
To clarify question 3, I have the following method:
template<typename T>
std::unique_ptr<T> ExecuteSqlQuery(LPCTSTR pszSqlQuery, UINT nOpenType = AFX_DB_USE_DEFAULT_TYPE);
I would like to declare a variation of this that uses CRecordset
as T
, so that either of the following statements would be valid:
auto result = db.ExecuteSqlQuery<CCustomerRecordset>(L"SELECT ...");
auto result = db.ExecuteSqlQuery(L"SELECT ...");
Why do some examples use
typename
and other examples useclass
in the template parameter declaration? What is the difference?
There is no difference between the two in the template parameter declaration, however they both have additional separate meanings in other contexts. E.g. typename
is used to mark dependent names as type names and class
is used to introduce a class declaration.
Is there any way to restrict T to a particular type, or a type that derives from a particular type?
Yes, one way is to rely on SFINAE to discard instantiations of types satisfying some condition, often facilitated by std::enable_if
, e.g. (using C++14):
template<typename T, typename = std::enable_if_t<std::is_base_of_v<SomeBaseClass, T>>
T max(T x, T y)
{
return (x > y) ? x : y;
}
In the upcoming C++20, there will be support for Concepts, which allow one to write
template<std::DerivedFrom<SomeBaseClass> T>
T max(T x, T y)
{
return (x > y) ? x : y;
}
Is there any way for a class to have two methods with the same name, except one is templated and the other is not?
Yes, this is possible. In overload resolution, if both candidates would be equally well matching, the non-templated one will be preferred.
In this particular context both class
and typename
mean exaclty the same, there is no difference. class
is just a bit shorter :-).
Until C++20 we could try and restrict template arguments using sophisticated template metaprogramming in conjunction with SFINAE technique. Basically, it makes template instantiation fail if the argument does not satisfy some condition. While it's very powerfull approach, it has its drawbacks: increased compile times and very long and unclear error messages.
In C++20 we have a new language feature named concepts, which is aimed to do exactly the same in a simple and straightforward way.
Yes, a function template can be overloaded with a regular function. If the both match, the regular function will be chosen. Note however that in general template overload resolution is quite complicated topic.
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