What would be the C equivalent to this python code? Thanks.
data = gather_me_some_data()
# where data = [ (metic, datapoints), ... ]
# and datapoints = [ (timestamp, value), ... ]
serialized_data = cPickle.dumps(data, protocol=-1)
length_prefix = struct.pack("!L", len(serialized_data))
message = length_prefix + serialized_data
An alternative is cPickle. It is nearly identical to pickle , but written in C, which makes it up to 1000 times faster. For small files, however, you won't notice the difference in speed. Both produce the same data streams, which means that Pickle and cPickle can use the same files.
Serialization refers to the process of converting a data object (e.g., Python objects, Tensorflow models) into a format that allows us to store or transmit the data and then recreate the object when needed using the reverse process of deserialization.
Pickling (and unpickling) is alternatively known as “serialization”, “marshalling,” 1 or “flattening”; however, to avoid confusion, the terms used here are “pickling” and “unpickling”.
Python comes with a built-in package, known as pickle , that can be used to perform pickling and unpickling operations. Pickling and unpickling in Python is the process that is used to describe the conversion of objects into byte streams and vice versa - serialization and deserialization, using Python's pickle module.
C doesn't supports direct serialization mechanism because in C you can't get type information at run-time. You must yourself inject some type info at run-time and then construct required object by that type info. So define all your possible structs:
typedef struct {
int myInt;
float myFloat;
unsigned char myData[MY_DATA_SIZE];
} MyStruct_1;
typedef struct {
unsigned char myUnsignedChar;
double myDouble;
} MyStruct_2;
Then define enum which collects info about what structs in total you have:
typedef enum {
ST_MYSTRUCT_1,
ST_MYSTRUCT_2
} MyStructType;
Define helper function which lets to determine any struct size:
int GetStructSize(MyStructType structType) {
switch (structType) {
case ST_MYSTRUCT_1:
return sizeof(MyStruct_1);
case ST_MYSTRUCT_2:
return sizeof(MyStruct_2);
default:
// OOPS no such struct in our pocket
return 0;
}
}
Then define serialize function:
void BinarySerialize(
MyStructType structType,
void * structPointer,
unsigned char * serializedData) {
int structSize = GetStructSize(structType);
if (structSize != 0) {
// copy struct metadata to serialized bytes
memcpy(serializedData, &structType, sizeof(structType));
// copy struct itself
memcpy(serializedData+sizeof(structType), structPointer, structSize);
}
}
And de-serialization function:
void BinaryDeserialize(
MyStructType structTypeDestination,
void ** structPointer,
unsigned char * serializedData)
{
// get source struct type
MyStructType structTypeSource;
memcpy(&structTypeSource, serializedData, sizeof(structTypeSource));
// get source struct size
int structSize = GetStructSize(structTypeSource);
if (structTypeSource == structTypeDestination && structSize != 0) {
*structPointer = malloc(structSize);
memcpy(*structPointer, serializedData+sizeof(structTypeSource), structSize);
}
}
Serialization usage example:
MyStruct_2 structInput = {0x69, 0.1};
MyStruct_1 * structOutput_1 = NULL;
MyStruct_2 * structOutput_2 = NULL;
unsigned char testSerializedData[SERIALIZED_DATA_MAX_SIZE] = {0};
// serialize structInput
BinarySerialize(ST_MYSTRUCT_2, &structInput, testSerializedData);
// try to de-serialize to something
BinaryDeserialize(ST_MYSTRUCT_1, &structOutput_1, testSerializedData);
BinaryDeserialize(ST_MYSTRUCT_2, &structOutput_2, testSerializedData);
// determine which object was de-serialized
// (plus you will get code-completion support about object members from IDE)
if (structOutput_1 != NULL) {
// do something with structOutput_1
free(structOutput_1);
}
else if (structOutput_2 != NULL) {
// do something with structOutput_2
free(structOutput_2);
}
I think this is most simple serialization approach in C. But it has some problems:
char *
to integal type such as enum
] (...or refactor code to be more portable).If you can use C++, there is the PicklingTools library
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