I have got a small problem with 1D array in c++. I have got a function line this:
void func(int (&array)[???])
{
// some math here;
"for" loop {
array[i] = something;
}
}
I call the functions somewhere in the code, and before I made math I'm not able to know dimension of the array. The array goes to the function as a reference!, because I need it in the main() function. How I can allocate array like this?, so array with ?? dimension goes to the function as reference then I have to put the dimension and write to it some values.
Since you're using C++, why not use a std::vector<>
instead?
Use a pointer, not a reference:
void func(int *a, int N);
Or, easier, use a vector:
void func(std::vector<int> &a);
Vectors can be allocated by simply saying
std::vector<int> a(10);
The number of elements can be retrieved using a.size()
.
Other have mentioned that you should use std::vector
in C++ and they are right.
But you can make your code work by making func
a function template.
template <typename T, size_t N>
void func(T (&array)[N])
{
// some math here;
"for" loop {
array[i] = something;
}
}
If the array you pass to func
is a stack array, and not a pointer, you can retain its size by using a function template:
template <class T, size_t N>
void func(T(&array)[N])
{
size_t array_length = N; // or just use N directly
}
int main()
{
int array[4];
func(array);
}
That said, as others have already pointed out, std::vector
is probably the best solution here.
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