I am new to C and for my first project I need to implement an array based queue.
I want my queue to be able to hold any kind of object so I created a QueueElement structure to hold a void pointer to an object of any type. I think all is working except I am unable to read the 'position' and 'value' fields from my QueueElement struct. I get the following error when I try to compile.
Error:
Runnable.c: In function `main':
Runnable.c:10: error: dereferencing pointer to incomplete type
Runnable.c:11: error: dereferencing pointer to incomplete type
I'm pretty sure I'm just not casting properly. Any help is appreciated.
Thanks again, Pooch
Runnable.c
#include <stdio.h>
#include "Queue.h"
int main(void) {
int i = 9;
Queue q = CreateQueue();
QueueElement e = CreateQueueElement(&i);
Enqueue(q, e);
QueueElement f = Dequeue(q);
/* PROBLEM IS HERE */
printf("position: %d", f->position);
printf("value: %d", (int *)(f->value));
DestroyQueue(q);
return 0;
}
Queue.h
#ifndef QUEUE_H
#define QUEUE_H
#include "QueueElement.h"
typedef struct QueueStruct *Queue;
Queue CreateQueue(void);
void DestroyQueue(Queue q);
void Enqueue(Queue q, QueueElement e);
QueueElement Dequeue(Queue q);
#endif
Queue.c
#include "QueueElement.h"
#include "Queue.h"
#define QUEUE_SIZE 10
struct QueueStruct {
QueueElement contents[QUEUE_SIZE];
int size;
};
Queue CreateQueue(void) {
Queue q = malloc(sizeof(struct QueueStruct));
q->size = 0;
return q;
}
void DestroyQueue(Queue q) {
int i;
for(i = 0; i < q->size; i++) {
free(q->contents[i]);
}
free(q);
}
void Enqueue(Queue q, QueueElement e) {
if (q->size < QUEUE_SIZE) {
q->contents[q->size++] = e;
}
}
QueueElement Dequeue(Queue q) {
if (q->size > 0) {
return q->contents[--q->size];
}
return;
}
QueueElement.h
#ifndef QUEUE_ELEMENT_H
#define QUEUE_ELEMENT_H
typedef struct QueueElementStruct *QueueElement;
QueueElement CreateQueueElement(void *v);
void DestroyQueueElement(QueueElement e);
int GetPosition(QueueElement e);
#endif
QueueElement.c
#include <stdio.h>
#include "QueueElement.h"
struct QueueElementStruct {
int position;
void *value;
};
QueueElement CreateQueueElement(void *v) {
QueueElement e = malloc(sizeof(struct QueueElementStruct));
e->position = 0;
e->value = v;
return e;
}
void DestroyQueueElement(QueueElement e) {
free(e);
}
int GetPosition(QueueElement e) {
return e->position;
}
The definition of QueueElementStruct
has to be visible in Runnable.c to be able to access fields of it. You can put QueueElementStruct
into a header that you can include in Runnable.c
and QueueElement.c
. Alternatively, you can use your GetPosition
function and add a GetValue
function and use those from Runnable.c
instead of direct field access.
You have to cast the void *
back to point at the "real" type before you can dereference it. e.g., if you start with an int
, you can take its address, and put it in the queue. To look at the int
, you'll have to cast it back to int *
. Keeping track of the real type can be (usually is) non-trivial (e.g., creating an enumeration of all types you want to be able to put in the collection and associating one of those with each item in the collection).
There's a reason that C++ (for one example) opts for only putting one type of object into any given collection.
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