Edit: Posted fixed code at the bottom. Thanks everyone for your help!
I am just learning c++ and am having trouble with inheritance. I have searched and searched and tried anything I can but I can not get this code to compile while retaining the functionality that I want it to have.
I feel like I am making a stupid mistake or maybe I'm just missing some big concept, but if anyone could take a look at it I'd really appreciate it!
If I comment out the the 3 lines in the StarSystem Constructor that create objects, then it compiles, so I know this has to do with the issue.
#include <iostream>
#include <vector>
#include <string>
#include <stdlib.h>
#include <time.h>
using namespace std;
class SystemBody
{
public:
SystemBody();
int systembodyindex;
int starsystemindex;
SystemBody(int systembodyindex, int starsystemindex)
{
cout << "StarSystem " << starsystemindex << ": creating empty SystemBody " << systembodyindex << endl;
}
};
class Star : public SystemBody
{
public:
Star();
string startype;
Star(int systembodyindex, int starsystemindex)
{
cout << "StarSystem " << starsystemindex << ": converting empty SystemBody into Star " << systembodyindex << endl;
}
};
class Planet : public SystemBody
{
public:
Planet();
string planettype;
Planet(int systembodyindex, int starsystemindex)
{
cout << "StarSystem " << starsystemindex << ": converting empty SystemBody into Planet " << systembodyindex << endl;
}
};
class ExitNode : public SystemBody
{
public:
ExitNode();
vector<int> connectedindexlist;
ExitNode(int systembodyindex, int starsystemindex)
{
cout << "StarSystem " << starsystemindex << ": converting empty SystemBody into Exit Node " << systembodyindex << endl;
}
};
class StarSystem
{
public:
StarSystem();
int starsystemindex;
vector<StarSystem> connectedlist;
vector<Planet> planetlist;
StarSystem(int index)
{
starsystemindex = index;
cout << "--Creating StarSystem: " << starsystemindex << endl;
int numberofbodies = (rand() % 4) + 2;
for ( int i = 0; i < numberofbodies; i +=1 )
{
if ( i == 0 )
{
Star body(i, starsystemindex);
}
else if ( i == numberofbodies )
{
ExitNode body(i, starsystemindex);
}
else
{
Planet body(i, starsystemindex);
}
}
}
void addConnection(StarSystem connectedstarsystem)
{
cout << "--StarSystem " << starsystemindex << ": Adding connection to StarSystem " << connectedstarsystem.starsystemindex << endl;
connectedlist.push_back(connectedstarsystem);
}
};
int main()
{
srand(time(0));
StarSystem starsystem0(0);
return 0;
}
EDIT:
thanks to everyone for your help! just posting the fixed code here in case any one in the future might find this useful.
#include <iostream>
#include <vector>
#include <string>
#include <stdlib.h>
#include <time.h>
using namespace std;
class SystemBody
{
public:
int systembodyindex;
int starsystemindex;
SystemBody ( )
{
cout << "----SystemBody BEING CREATED WITH NO PARAMETERS" << endl;
}
SystemBody ( int bodyindex, int systemindex )
{
systembodyindex = bodyindex;
starsystemindex = systemindex;
cout << "----StarSystem " << starsystemindex << ": creating empty SystemBody " << systembodyindex << endl;
}
};
class Star : public SystemBody
{
public:
Star ( int bodyindex, int systemindex ) : SystemBody ( bodyindex, systemindex )
{
cout << "----StarSystem " << starsystemindex << ": converting empty SystemBody into Star " << systembodyindex << endl;
}
};
class Planet : public SystemBody
{
public:
Planet ( int bodyindex, int systemindex ) : SystemBody ( bodyindex, systemindex )
{
cout << "----StarSystem " << starsystemindex << ": converting empty SystemBody into Planet " << systembodyindex << endl;
}
};
class ExitNode : public SystemBody
{
public:
ExitNode ( int bodyindex, int systemindex ) : SystemBody ( bodyindex, systemindex )
{
cout << "----StarSystem " << starsystemindex << ": converting empty SystemBody into ExitNode " << systembodyindex << endl;
}
};
class StarSystem
{
public:
int starsystemindex;
vector<StarSystem> connectedlist;
vector<Planet> planetlist;
StarSystem ( int index )
{
starsystemindex = index;
cout << "--Creating StarSystem: " << starsystemindex << endl;
int numberofbodies = (rand() % 4 ) + 2;
for ( int i = 0; i <= numberofbodies; i +=1 )
{
if ( i == 0)
{
Star body(i, starsystemindex);
}
else if ( i == numberofbodies )
{
ExitNode body(i, starsystemindex);
}
else
{
Planet body(i, starsystemindex);
}
}
}
};
int main()
{
srand(time(0));
StarSystem starsystem0(0);
return 0;
}
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