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C++ - Checking for 3 in a row

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I've got this 3 x 3 array of char that's supposed to represent a tic-tac-toe board, and before, I would use a bunch of "if" statements to see if there were 3 in a row.

... if ((board[0][0] == board[0][1]) && (board[0][1] == board[0][2])) { ... } ...

I realized that this is a lot of typing, and quite error-prone, so is there a better way to do this?

like image 296
Enrico Tuvera Jr Avatar asked Feb 20 '10 05:02

Enrico Tuvera Jr


4 Answers

You could change it to check from only where the last move was made.

//lr = lastMoveRow
//lc = lastMoveCol

// no need to check blank with last move known
if (board[0][lc] == board[1][lc] && board[0][lc] == board[2][lc] ||
    board[lr][0] == board[lr][1] && board[lr][0] == board[lr][2]){
      // Game over
}

// Check diagonals
if (board[1][1] != blank &&
   (board[0][0] == board[1][1] && board[0][0] == board[2][2] ||
    board[2][0] == board[1][1] && board[2][0] == board[0][2])){
    // Game over
}

Or - Checking all states:

//Check horizontals and verticals at once
for (int i = 0; i < 3; ++i){
    // Check column and row at once
    if (board[0][i] != blank && board[0][i] == board[1][i] && board[0][i] == board[2][i] ||
        board[i][0] != blank && board[i][0] == board[i][1] && board[i][0] == board[i][2]){
      // Game over
    }
}

// Check diagonals
if (board[1][1] != blank &&
   (board[0][0] == board[1][1] && board[0][0] == board[2][2] ||
    board[2][0] == board[1][1] && board[2][0] == board[0][2])){
    // Game over
}

Or if you do turn it into a bit by bit system - keep separate X and O boards for ease of updating. Then you only need 9 bits for x, 9 bits for O, and your winning boards matches are much simpler. (To find open spaces in this case, just bitwise or the x and o boards)

// winning 9 bit boards
// int winningBoards[8]
000000111
000111000
111000000
001001001
010010010
100100100
100010001
001010100

//xBoard and yBoard can be ints
for (int i = 0; i < 8; ++i){
  if (xBoard & winningBoards[i] == winningBoards[i]){
    //Game over
  }
}
like image 134
Jeff Avatar answered Oct 15 '22 22:10

Jeff


You can remove the paranthesis because && has lower priority than ==

if (board[0][0] == board[0][1] && board[0][1] == board[0][2])

You can also define an inline function (or macro) to factor out equality

inline bool are_equal(int a, int b, int c) {
  return a == b && b == c;
}
...
if (are_equal(board[0][0], board[0][1], board[0][2]))

Note that a==b==c does not return what you need. For instance, 0==0==1 is true in many C-derived languages.

like image 32
kennytm Avatar answered Oct 15 '22 23:10

kennytm


You could loop it. For instance to check all of the rows you might do:

for(int i = 0; i < 3; i++){
    if((board[i][0]==board[i][1]) && (board[i][1]==board[i][2])){
        ....
    }
}

And do something similar for the columns. Then you just need to check the diagonals separately.

like image 1
Justin Peel Avatar answered Oct 15 '22 22:10

Justin Peel


I don't know about "better", but you could break things up serially:

//Set empty to whatever value you're using for an empty square.
#define empty '\0'

bool thereIsALine(char matrix[3][3])
{
    char c;
    //Check all columns:
    for(int i = 0; i < 3; i++)
    {
        c = matrix[i][0];
        if (c == empty)
            break;
        if (c == matrix[i][1] && c == matrix[i][2])
            return true;
    }
    //Check all rows:
    for(int i = 0; i < 3; i++)
    {
        c = matrix[0][i];
        if (c == empty)
            break;
        if (c == matrix[1][i] && c == matrix[2][i])
            return true;
    }
    //Check diagonals
    c = matrix[1][1];
    if (c == empty) return false;
    if (c == matrix[0][2] && c == matrix[2][0] )
        return true;
    if (c == matrix[0][0] && c == matrix[2][2] )
        return true;
    return false;
}
like image 1
Billy ONeal Avatar answered Oct 16 '22 00:10

Billy ONeal