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Could someone please explain the difference between a "reference" and a "pointer" in this case?

When I read litb answer to this question, I learned that passing an array by reference allows us to obtain its size. I just played little bit with code, and tried to pass a "function" by reference and surprisingly (at least for me), this code compiles:

void execute( void (&func)() ) // func is passed by reference!
{
    func();
}

Is there any difference between the last function, and this one:

void execute( void (*func)() ) // func is passed by pointer!
{
    func();
}

I tried it using VC2008, and it produces different output in each case. The strange thing is that the compiler optimizes the code better in case of a function pointer:

void print()
{
    std::cout << "Hello References!";
}
void execute( void (&func)() ) // optimized
{
    func();
}
int main()
{
    00291020  call   print (291000h)
}
=========================================
// In this case, the compiler removes all function calls in the code!
void print() // optimized!
{
    std::cout << "Hello Pointers!";
}
void execute( void (*func)() ) // optimized
{
    func();
}
int main()
{
    002F1005  push  offset string "Hello References!" (2F2124h) 
    002F100A  push  eax  
    002F100B  call  std::operator<<<std::char_traits<char> > (2F1150h) 
}

There has to be a difference, although I don't see it, right?

Note: the code was compiled using VC2008, with /O2 and /Ot turned on.


EDIT:: I am really interested about any difference between function references and function pointers. I examined the produced assembly code just to see how it is translated in each case.

like image 840
Khaled Alshaya Avatar asked Oct 04 '09 17:10

Khaled Alshaya


2 Answers

For the language difference (keeping only the function declarations below, since that's what's important only)

void execute( void (&func)() );

void g();
int main() {
  void (*fp)() = g;
  execute(fp); // doesn't work
  execute(&g); // doesn't work either
  execute(g); // works
}

It doesn't work, because it wants a function, not a function pointer. For the same reason that array answer rejects a pointer, this rejects a pointer too. You have to pass "g" directly.

For templates, it matters too

template<typename T>
void execute(T &t) { T u = t; u(); }

template<typename T>
void execute(T t) { T u = t; u(); }

Those two are very different from one another. If you call it with execute(g); like above, then the first will try to declare a function and initialize it with t (reference to g). The generated function would look like this

void execute(void(&t)()) { void u() = t; u(); }

Now you can initialize references and pointers to functions, but of course not functions itself. In the second definition, T will be deduced to a function pointer type by template argument deduction, and passing a function will convert it to that pointer parameter type implicitly. So everything will go fine.


I don't know why MSVC treats them differently for inlining - but i also suspect it's because function references appear more seldom.

like image 114
Johannes Schaub - litb Avatar answered Sep 30 '22 10:09

Johannes Schaub - litb


It's not as common an idiom, so it might just be that the VS team didn't add a rule to optimise it.

like image 36
Pete Kirkham Avatar answered Sep 30 '22 11:09

Pete Kirkham