Suppose I create two vectors, one on the heap and one on the stack:
Vector<int> vector1;
Vector<int>* vector2 = new Vector<int>;
I then pass vector1 into two functions, say, foo1(Vector<int>) and foo2(Vector<int>&). I also pass vector2 into foo3(Vector<int>*).
Since I'm new to C++, I'm rather confused by the difference in behaviours here.
Am I right to say that for foo1, the entire vector1 gets copied, and for foo2, only the reference to vector1 gets passed into the function? 
But isn't vector1, declared on the stack, supposed to be inaccessible anywhere else (i.e. from inside foo2) except the scope in which it was created?
Also, does modifying the contents of vector1 inside foo1, foo2 affect the original vector? 
vector1 automatically destroyed at the end of its scope, or do we have to delete it manually?Am I right to say that for
foo1, the entirevector1gets copied, and forfoo2, only the reference tovector1gets passed into the function?
Correct.
But isn't
vector1, declared on the stack, supposed to be inaccessible anywhere else (i.e. from insidefoo2) except the scope in which it was created?
It's just the name of vector1 that is not accessible outside, but you can freely pass its address around (passing it by reference or by pointer). Of course, it continues to exist as long as the function does not return, so returning a pointer to it would be an error (because it would point to a no longer existing object).
This differs from allocation on the heap, that has no scope-bound lifetime or automatic deletion - it's left to you. This is double-edged sword: you can have objects with custom lifetime, but you must remember do actually delete them when they are no longer needed.
Also, does modifying the contents of
vector1insidefoo1,foo2affect the original vector?
The argument to foo1 is a new, separated vector, any modification done to it will remain local to the function. The argument to foo2, instead, refers to vector1, so it will affect the original vector (actually, references are often described as "aliases" for other objects).
And is
vector1automatically destroyed at the end of its scope, or do we have to delete it manually?
It's automatically destroyed, as any local variable. But: vector2 will have to be deleted manually, since the local object is just the pointer, that has no destructor (by default it doesn't own the object it points to).
If you want to pass a vector by reference, then you do it as shown in pseudocode for foo2().
vector<int> vector1 will allocate the vector, i.e. the header info, on the stack, but the elements on the free store ("heap").
vector<int> *vect = new vector<int>;
allocates everything on the free store.
vector<int*> vect;
will allocate the vector on the stack and a bunch of pointers on the free store. 
Source: https://stackoverflow.com/a/8036528/2591612
As far as a copy passed to the function in foo1, the changes will remain local to the function. The vector is automatically destroyed at the end of its scope.
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