Minimal example:
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/depth_first_search.hpp>
struct vertex
{
int number;
};
struct edge {};
typedef boost::adjacency_list<boost::listS, boost::vecS, boost::directedS, vertex, edge> graph_t;
typedef boost::graph_traits<graph_t>::vertex_descriptor vertex_t;
typedef boost::graph_traits<graph_t>::edge_descriptor edge_t;
struct vertex_visitor : public boost::default_dfs_visitor
{
void discover_vertex(vertex_t v, graph_t& g)
{
g[v].number = 42;
}
};
int main()
{
graph_t g;
vertex_t v1 = boost::add_vertex(g);
vertex_t v2 = boost::add_vertex(g);
boost::add_edge(v1, v2, g);
vertex_visitor vis;
boost::depth_first_search(g, boost::visitor(vis));
return 0;
}
It does not work because the graph needs to be referenced as const
in vertex_visitor::discover_vertex()
.
Is there any better method to do what I want than writing my own DFS algorithm (or using const_cast
)? Also, does your solution allow to add/delete edges and vertices while discovering a vertex?
Have a look at how Boost implements connected_components. In order to store the component id the following visitor is used:
// This visitor is used both in the connected_components algorithm
// and in the kosaraju strong components algorithm during the
// second DFS traversal.
template <class ComponentsMap>
class components_recorder : public dfs_visitor<>
{
typedef typename property_traits<ComponentsMap>::value_type comp_type;
public:
components_recorder(ComponentsMap c,
comp_type& c_count)
: m_component(c), m_count(c_count) {}
template <class Vertex, class Graph>
void start_vertex(Vertex, Graph&) {
if (m_count == (std::numeric_limits<comp_type>::max)())
m_count = 0; // start counting components at zero
else
++m_count;
}
template <class Vertex, class Graph>
void discover_vertex(Vertex u, Graph&) {
put(m_component, u, m_count);
}
protected:
ComponentsMap m_component;
comp_type& m_count;
};
The idea is that a property map is passed to the constructor of the visitor, and is later used to update the data. Relating to your example, the vertex_visitor
could be rewritten in the following way:
template <class PropertyMap>
struct vertex_visitor : public boost::dfs_visitor<>
{
PropertyMap m_pmap;
vertex_visitor(PropertyMap pmap) : m_pmap(pmap) {}
template <class Vertex, class Graph>
void discover_vertex(Vertex v, const Graph& g)
{
boost::put(m_pmap, v, 42);
}
};
Instantiation of this visitor is a bit convoluted because we need to specify the property map type explicitly:
typedef boost::property_map<graph_t, int vertex::*>::type NumbersProperty;
vertex_visitor<NumbersProperty> vis(boost::get(&vertex::number, g));
As per the last part of the question, mutation of graph structure (i.e. addition or deletion of vertices and edges) invalidates interators, so this would break the DFS algorithm. I think this is precisely the reason why the graph is passed by const-reference.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With