I am just learning some details about html5 canvas, and in the progress, I am trying to build a simple color wheel by wedges (build a 1 degree wedge at a time and add it up to 360 degree). However, I am getting some weird marks on the gradient as shown in the following image:
.
Here is the fiddle that produced the colorwheel: http://jsfiddle.net/53JBM/
In particular, this is the JS code:
var canvas = document.getElementById("picker");
var context = canvas.getContext("2d");
var x = canvas.width / 2;
var y = canvas.height / 2;
var radius = 100;
var counterClockwise = false;
for(var angle=0; angle<=360; angle+=1){
var startAngle = (angle-1)*Math.PI/180;
var endAngle = angle * Math.PI/180;
context.beginPath();
context.moveTo(x, y);
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);
context.closePath();
context.fillStyle = 'hsl('+angle+', 100%, 50%)';
context.fill();
}
If anyone can point out what I am doing wrong or if there is a better way to accomplish what I am attempting to do it would be much appreciated :)
Is this enough to you, please check
var startAngle = (angle-2)*Math.PI/180;
Try this it looks great. Thanks by the way this is exactly what I was trying to make.
var canvas = document.getElementById("picker");
var context = canvas.getContext("2d");
var x = canvas.width / 2;
var y = canvas.height / 2;
var radius = 100;
var counterClockwise = false;
for(var angle=0; angle<=360; angle+=1){
var startAngle = (angle-2)*Math.PI/180;
var endAngle = angle * Math.PI/180;
context.beginPath();
context.moveTo(x, y);
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);
context.closePath();
var gradient = context.createRadialGradient(x, y, 0, x, y, radius);
gradient.addColorStop(0,'hsl('+angle+', 10%, 100%)');
gradient.addColorStop(1,'hsl('+angle+', 100%, 50%)');
context.fillStyle = gradient;
context.fill();
}
<body>
<canvas id="picker"></canvas>
</body>
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